Mommson wrote: Polkio wrote: 5/5/3 is the ONLY build Passive saved your day? Just stun maggia goons and clock on tiles will also freeze so why you need purple? To activate purple spidey needs to take damage so this is .... strange tactics I don't know how long you had to fight with a 5 AP stun but I assure you it's not that easy. If you're lucky you can perma stun one person but 2 at the same time is almost impossible. And these maggia spawn a lot of countdowns...so if you can't keep up with the pace, the burden is lowered with the passive because you only have to take 1 hit and not 2.
Polkio wrote: 5/5/3 is the ONLY build Passive saved your day? Just stun maggia goons and clock on tiles will also freeze so why you need purple? To activate purple spidey needs to take damage so this is .... strange tactics
funny russkie wrote: Polkio wrote: 5/5/3 is the ONLY build Passive saved your day? Just stun maggia goons and clock on tiles will also freeze so why you need purple? To activate purple spidey needs to take damage so this is .... strange tactics Out of curiosity, do you use heal more then once in a match on average? If not, how often do you think you would not have been able to cast it because you were missing the 2AP difference between a level3 and level5 heal?
The Ladder wrote: As Nemek says, getting hit for 10% of health is quite a lot at higher levels, 580 at max level 141. You might not be anywhere near that level now, but my advice with any character would be to look at the bigger picture - if you play long enough, you'll be maxing out that character eventually. I've never seen that passive activate.
funny russkie wrote: The Ladder wrote: As Nemek says, getting hit for 10% of health is quite a lot at higher levels, 580 at max level 141. You might not be anywhere near that level now, but my advice with any character would be to look at the bigger picture - if you play long enough, you'll be maxing out that character eventually. I've never seen that passive activate. I will not be rolling with a maxed Spidey for quite some time, so I participate here as a strict armchair general. Never seeing the purple passive activate at level 3 is not terribly surprising I suppose. Spidey needs to be in front, has to be hit for 580, have 3 web tiles down and for it to be useful, have enemy tokens in play. However, I think the key variable there is 3 web tiles and not the 580 damage. I would hypothesize that you would see a lot more activation of the passive if you only needed 1 web tile. Though I suppose if you were playing with boosts, you can start with 3 web tiles on turn 1. Soooo.... who knows?
forgrim wrote: i had purple activate during the heroic venom tourney, by a tile that went off. it activates and then wipes another tile off the stage. honestly, very tame and not game changing.
Ninjawa wrote: I've currently got a 0/1/3 spidey and picked up a fourth purple today. Would it be a terrible idea to use it? I see that a lot of the comments say that purple is useless and never triggers but presumably they are using 5/5/3. Has anybody actually tried it out at max? I'm thinking that (in theory) it could be fantastic against the one villain with two grunt missions. Taking a hit from an enemy match to kill off a flamethrower of grenade could be pretty lifesaving I'd assume. I'd hate to burn a useable 3star cover but if it is as bad as everyone seems to think I guess I will.
beezer37_84 wrote: Even if the scenario you described happened 75% of the time I bet you wouldn't have been in that situation with a 5/5/3 to begin with.
ihearthawthats wrote: beezer37_84 wrote: Even if the scenario you described happened 75% of the time I bet you wouldn't have been in that situation with a 5/5/3 to begin with. I think you you have it backwards; prevention -> recovery. Blue and purple both prevent health loss from occuring while yellow recovers it. If you prevent damage, you don't need to heal.