FindingHeart8 said: But my only question in the randomness factor is whether or not Greg makes matches knowing what gems will fall after.I know there's been a lot of speculation and arguments on this in the past. I'm not making a claim for or against it, but it would be interesting to know *how* Greg chooses what match to make, if there are multiple options available with similar perceived board-state outcomes.
Tremayne said: FindingHeart8 said: Tremayne said: New MTGPQ - no use of randomness in game, unless proof of correctly implemented randomness is published for public peer review. As someone who had to edit peer-reviewed journals, I can tell you there's many who are still a ways off from unbiased Many implementations of randomness are unbiased or many peer reviewers are unbiased? 🤪
FindingHeart8 said: Tremayne said: New MTGPQ - no use of randomness in game, unless proof of correctly implemented randomness is published for public peer review. As someone who had to edit peer-reviewed journals, I can tell you there's many who are still a ways off from unbiased
Tremayne said: New MTGPQ - no use of randomness in game, unless proof of correctly implemented randomness is published for public peer review.
Endbringer said: Greg designs what gem fall will occur in the moment the match is made. It's controlled to drop gems that will benefit Greg's best outcome.
Bil said: Endbringer said: Greg designs what gem fall will occur in the moment the match is made. It's controlled to drop gems that will benefit Greg's best outcome. That sounds like pure speculation ... And if it is true and Works like a matching rule... We Can Wonder why Greg doesn't get Infinite cascades on each swap.
Endbringer said: Bil said: Endbringer said: Greg designs what gem fall will occur in the moment the match is made. It's controlled to drop gems that will benefit Greg's best outcome. That sounds like pure speculation ... And if it is true and Works like a matching rule... We Can Wonder why Greg doesn't get Infinite cascades on each swap. Their is a goal set up to fill the mana of certain cards to rise to the challenge, and then it slows down. Haven't you noticed more than a lot of times, how a cascade will take place accurately enough to "exactly" fill the high mana cost of a certain card in yours or Greg's hand and then stop? Or perhaps numerous cards, making matches and dropping gems to make matches until 3 cards are full or 4, and then once it fills them (to combat the current threat or create a dominating offense) it stops.