The rockett said: Well next event will be exciting to see how many going to 10. These ac nodes are brutal.
The rockett said: Well next event will be exciting to see how many going to 10. These C nodes are brutal.
Vhailorx said: Rockett, your roster is truly beastly to get 3 moves against challenge node gritty. My baby champ HE can surive 2 turns IF the ai makes one match3 per turn with no cascades and I can match away some strikes. If there is a cascade my HE is lucky to survive the first turn.
The rockett said:Day 4 Kitty, Gamora, Rockett and Groot “You have 3 moves or you are dead”
IceIX said: [...] We would like to make playing in SCL 10 attractive to more players so we are making some quality of life changes to SCL 10. [...][...] but also for players that are crushing it to not take quite so much real world time in doing so. I have a medium-low roster and usually played CL9. I have moved to CL10 and have struggled for FfW and SS, and while I wouldnt mind loosing some points what i cant stand is the excessive time it takes to grind. Its more than 1.5 hours (and these events are not very difficult, will see this CC, but I expect it to be worse) and then add appox.1 hour to clear the next sub. It's simply too much time.If you want to make this CL10 more attractive to more people you have to consider the smaller rosters. The changes done are not enough to make it more attractive. It's true that shards and rewards are better, but if it takes 2.5 hours or more everyday to play for PVE, i will go back to CL9. In my view, you have two alternatives: you remove one grind instead of one clear or you make it easier so that it's faster. I really hope you can consider this, I would like to play competitively in CL10, and know many that would as well.
IceIX said: [...] We would like to make playing in SCL 10 attractive to more players so we are making some quality of life changes to SCL 10. [...][...] but also for players that are crushing it to not take quite so much real world time in doing so.
[...] We would like to make playing in SCL 10 attractive to more players so we are making some quality of life changes to SCL 10.
[...]
[...] but also for players that are crushing it to not take quite so much real world time in doing so.
dmason20 said: I'm sorry, but I find it hard to believe that no one was playing SCL10. Every time I played, each was maxed out to 1000 players. I typically finished in top 500, because I don't play every single level, and there were loads of people in there. I don't have a solid roster to use, so I was only playing SCL10 for the 4* cover, which was now moved later in the progression. In fact, having the 4* cover at a lower reward had me playing more than I was before that.So for me, this change is forcing me to play more for the same reward. Keep the 4* at a lower reward, and that might keep more people playing up a level.
The rockett said: Vhailorx said: Rockett, your roster is truly beastly to get 3 moves against challenge node gritty. My baby champ HE can surive 2 turns IF the ai makes one match3 per turn with no cascades and I can match away some strikes. If there is a cascade my HE is lucky to survive the first turn. I was just making a comment about how nasty this will get. I will not kill it in 3 moves, saying you will die in like 3 moves. It was more in jest. I
Bad said: It happens that this is the first time Im playing just for progression on scl10. So relaxing! 12 hours passed and still I dont have 3 clears on all nodes. It feels like holidays for me.
bluewolf said: dmason20 said: I'm sorry, but I find it hard to believe that no one was playing SCL10. Every time I played, each was maxed out to 1000 players. I typically finished in top 500, because I don't play every single level, and there were loads of people in there. I don't have a solid roster to use, so I was only playing SCL10 for the 4* cover, which was now moved later in the progression. In fact, having the 4* cover at a lower reward had me playing more than I was before that.So for me, this change is forcing me to play more for the same reward. Keep the 4* at a lower reward, and that might keep more people playing up a level. I don't think people have said "no one was playing SCL10". As you probably know, there are 5 ending times for each PVE; we refer to them as slices, 1 being the first end time, through 5 being the final one.Slices 1 and 5 typically fill up once with 1000 players (we look at each filled group as a full bracket) and then another group of players joins. Slice 5 sometimes fills up twice (hadn't been doing so very often). The middle slices - 2 through 4 - usually finish out with about 800-900 players in each one, not filling one bracket all the way.So basically we have had 2-3 full brackets for about 3000 players, 3 more at about, say, 900 average each, and then a couple more partials to maybe add another 500 on average?. So about 6200-6500 players in 10 before now.Only the devs know if these numbers are what they expect based on how many players are over SR120 and active in PVE. I do know a lot of players have said that SCL10 took too long to play (it's still a lot at the moment); many said they were feeling burnt out by what feels like a need to keep up with releases coming more quickly and the extra time in SCL10 being a hurdle/annoyance there.I agree that moving the 4 back further was bad for many players, but also understand a bit why they did it. I keep wondering why it's taking so long to get the cover.....