Xception81 said: Vhailorx said: After some testing in "introducing. . ." It appears that anti-venom can deal damage in excess of the amount of healing applied. so that's good. Next I want to test if he can cast his red even when your team is at full health. When would your team ever be fully healed? I believe that would only happen if you’re playing against goons (no match damage), or you’re playing with someone else who heals the entire team (like Strange) and they just happen to get everyone fully healed during the turn you want to play Red. Even then, I don’t foresee you’d have any issues playing his Red since it looks like you just select a teammate and heal them. The pop up “select teammate” window doesn’t look any different than others, so you should be able to select anyone you want (even someone fully healed, if you want).
Vhailorx said: After some testing in "introducing. . ." It appears that anti-venom can deal damage in excess of the amount of healing applied. so that's good. Next I want to test if he can cast his red even when your team is at full health.
wymtime said: So I turned on animations and fires off all of venoms powers. Red and Purple look really good. Black on the other hand oh boy. I don’t think it is appropriate to say what that animation reminded me of. Please devs please change that animation.
HoundofShadow said: This is going to be the easiest shield training for those with iHulk and Okoye champed because iHulk is the 5* Essential.
PiMacleod said: oh boy... Thing/SL/Mordo in Shield Training... i hate that team. So overpowered! Mordo's blue is SO STRONG!! Sure, I put my Okoye in there. With iHulk, it just made sense. But as soon as I used Okoye's yellow (which is just natural, right?), boom... SL's passive tile, which allows Mordo and Thing to do their things cheaper. And Okoye is dead.Then I threw in Apoc. I have him at 12 covers. I figure I fire off his yellow once, and hunt down the one passive SL tile. Which I did! Got it!Still didnt matter. Sure, iHulk was doing decent damage every turn, but I couldn't do enough before Mordo got EIGHT BLUE AP. Just 8 so that he can do 65k damage.........So, I threw in 3* Deadpool, hid behind Anti-venom's 120k health, and matched purples until I got 14 and promptly won.....tinykitty that team.
KGB said: PiMacleod said: oh boy... Thing/SL/Mordo in Shield Training... i hate that team. So overpowered! Mordo's blue is SO STRONG!! Sure, I put my Okoye in there. With iHulk, it just made sense. But as soon as I used Okoye's yellow (which is just natural, right?), boom... SL's passive tile, which allows Mordo and Thing to do their things cheaper. And Okoye is dead.Then I threw in Apoc. I have him at 12 covers. I figure I fire off his yellow once, and hunt down the one passive SL tile. Which I did! Got it!Still didnt matter. Sure, iHulk was doing decent damage every turn, but I couldn't do enough before Mordo got EIGHT BLUE AP. Just 8 so that he can do 65k damage.........So, I threw in 3* Deadpool, hid behind Anti-venom's 120k health, and matched purples until I got 14 and promptly won.....tinykitty that team. As many others have stated in prior shield trainings, I can't recommend Valkrie high enough (mine is L301). I ran her at 3/5/5 (since Venom is using the Red) and won on the 1st try (My iHulk is just L300 with a bad 1/3/3 so his only reason to exist is to die on the 1 shot attacks if they get any which Mordo can do with his Purple and Blue).Chase the bounty. It keeps their red in check. More importantly, Valk fills the Yellow tiles with strikes so SL and Thing can't use Yellow. If you time it right, you can drop Venoms Black to cover any Yellows that fall and multiply his damage. You'll be using his Black often since the bounty gives Black which of course gives lots of healing.KGB