1 - Mighty Token 2 - 200 Iso-8 3 - 400 Iso-8 4 - 3* cover 5 - 600 Iso-8 6 - 4* cover -> 50 4* shards 7 - 700 Iso-8 8 - 2250 Red Iso-8 9 - 800 Iso-8 -> 50 5* shards 10 - Heoric Token -> 800 Iso-8 11 - 1000 Iso-8 -> Heoric token 12 - 50 5* shards -> 1000 Iso-8 13 - 1100 Iso-8 -> 50 4* shards 14 - 75 5* shards -> 1200 Iso-8 15 - 1200 Iso-8 -> 4* cover 16 - 1400 Iso-8 17 - 70 HP 18 - 150 4* shards -> 75 5* shards 19 - 1400 Iso-8 20 - 250 4* shards 21 - 3600 Red Iso-8 22 - 1600 Iso-8 23 - 12 CP 24 - 250 4* shards 25 - 1600 Iso-8 26 - 2000 Iso-8 27 - Event Token 28 - 3000 Iso-8 29 - 80 HP 30 - 125 5* shards 31 - 12800 Red Iso-8 32 - 22 CP 33 - 250 4* shrads
Loosie said: Here's the changes...1100 less Iso as well:1 - Mighty Token 2 - 200 Iso-8 3 - 400 Iso-8 4 - 3* cover 5 - 600 Iso-8 6 - 4* cover -> 50 4* shards 7 - 700 Iso-8 8 - 2250 Red Iso-8 9 - 800 Iso-8 -> 50 5* shards 10 - Heoric Token -> 800 Iso-8 11 - 1000 Iso-8 -> Heoric token 12 - 50 5* shards -> 1000 Iso-8 13 - 1100 Iso-8 -> 50 4* shards 14 - 75 5* shards -> 1200 Iso-8 15 - 1200 Iso-8 -> 4* cover 16 - 1400 Iso-8 17 - 70 HP 18 - 150 4* shards -> 75 5* shards 19 - 1400 Iso-8 20 - 250 4* shards 21 - 3600 Red Iso-8 22 - 1600 Iso-8 23 - 12 CP 24 - 250 4* shards 25 - 1600 Iso-8 26 - 2000 Iso-8 27 - Event Token 28 - 3000 Iso-8 29 - 80 HP 30 - 125 5* shards 31 - 12800 Red Iso-8 32 - 22 CP 33 - 250 4* shrads
Demiurge_Anthony said: Hold tight everyone! There's a small change coming up for SCL 10 (structure and rewards (which you can see)). Post should be up soon!
MrPlow said: Hopefully structure means less of a slog.
Vhailorx said: MrPlow said: Hopefully structure means less of a slog. We can see the new reward structure. I don't believe the max prog value was adjusted, so this change is the typical modest downward adjustment that we have become used to in mpq. The total value of rewards is slightly lower, and the more desireable rewards require more effort to get than before.
Jormagund said: Hi all, wonder if someone can explain something I've just noticed. I'm still in four star land and saving CPs/Latest until I eventually target a batch of new 5* releases. I've been spending CP in release stores to get an initial cover but otherwise only pulling a few classics occasionally.Prior to today I had 16 5 stars with a single cover needing 1,074 ISO to go to 256 or 22,476 to go to 270. I also had six characters with two covers on different colours each needing 1,074 ISO to go to 256 or 54,339 to go to 285. Today I reached level 280 on medusa and the Blackagar Boltagon cover took me from 0/1/0 to 1/1/0.BB is showing 1,424 to go to 256 or 55,721 to go to 285. I have checked all of the other characters with either one cover or two on different colours and all are still on the original figures; this includes Killmonger recruited on the 2nd of July but excludes Spider-Man (PP) who was my last recruit on the 10th of July. Petey needs 1,474 ISO to go to 256 or 24,162 to get to 270.Have I missed something and these two characters always needed more ISO to level or have they sneaked in another change apparently making it more expensive to level characters (at least at the lower levels)? If so, it looks like the changes only apply take effect once you apply a new cover; as an experiment I levelled one of the 1 cover characters to 256 and they still needed 21,402 to get to 270.On a related note as long as I keep any 5*s below the level of my highest few 4* champs it shouldn't effect my MMR should it?