garbanzo said: 2. PVE at SCL10 is much less of a slog. The green node is an interesting challenge, again getting me to use more of my roster (boosted Quake got me through the iHulk team last event) and the missing 2* essential node gives me MINUTES of my life back. I just find I'm thinking about strategy much more than I was when I put the game down last year.
DeNappa said: garbanzo said: 2. PVE at SCL10 is much less of a slog. The green node is an interesting challenge, again getting me to use more of my roster (boosted Quake got me through the iHulk team last event) and the missing 2* essential node gives me MINUTES of my life back. I just find I'm thinking about strategy much more than I was when I put the game down last year. Uhm. I don't know what PVE you're playing, but I think most PVE SCL10 players would disagree (see for example this recent thread). The difficulty is good, but the amount of grind is insane esp. due to the excessive amounts of enemy health.
bluewolf said: DeNappa said: garbanzo said: 2. PVE at SCL10 is much less of a slog. The green node is an interesting challenge, again getting me to use more of my roster (boosted Quake got me through the iHulk team last event) and the missing 2* essential node gives me MINUTES of my life back. I just find I'm thinking about strategy much more than I was when I put the game down last year. Uhm. I don't know what PVE you're playing, but I think most PVE SCL10 players would disagree (see for example this recent thread). The difficulty is good, but the amount of grind is insane esp. due to the excessive amounts of enemy health. I can see how a person who was gone until recently might think this....it depends on your goals a little, I guess, and how much time you are willing to spend on the game. Do you want to clear quickly? Do you want to experiment as much as possible?
I'm curious too! I'll check back in.