mechgouki wrote: Hi guys, need some advice. I went 4/4/5. Is this a good idea? His Blue and Purple seems like a tweaked version of Black Widow's move. Making it triggered and lower cost doesn't seem like a good idea though. For 11 Purple, I can get OBW to steal 4 of all AP, instead of 6 at a much lower chance of occurence, where it could be easily countered. And his stun, well, I can pretty much get MBW to do the same thing at slightly higher cost, and stunning the entire team. Neither seemed like good choices, except red. So I figured, might as well average out the two. Since using more than one kind of trap is better anyway.
Infrared wrote: In case this hasn't been covered yet, I can confirm that Thor's Thunder Strike does not disarm traps. I was up against Mags, Thor and Daken. Had a blue trap out when Thor activated his yellow skill, and the Thunder Strike simply changed its colour to green. Which resulted in a match. Which resulted in a stunned Daken. Good times.
locked wrote: Tile movement with abilities is the same as normal tile matching, which does trigger the traps. Also locking the tiles should negate trap effects. Not sure what you meant with 'IW, Bagman, doesn't count'. The greatest counter to DD is modern Storm, all 3 of her abilities, but especially black and red, laugh at traps. But she's a 1*. Red only counters: Daken, Wolverine**, Psylocke, Doom, Punisher (sorta kinda). I understand that placing crit tiles counts as normal matching as well, so not too many hard counters to DD actually, except the board itself. Don't you just love it when your traps land on the lone tiles at the very bottom and sit there for the most of the match.
Emeryt wrote: Hypothetical situation: Daredevil in both teams. All other heroes dead. enemy matches blue tiles and is stunned for 6turns. I then match blue and I'm stunned. What happens now?
KevinMark wrote: Today I won several deadly (over level 100, not maxed 230s) missions on hard sim thanks to DD's red and blue traps. Just remember to change targets accordingly. It's not nice when someone about to die gets caught with red trap
CptNoraa wrote: I wonder if they even test out characters before they release them, because in his current from DD is absolutely terrible.
Moon 17 wrote: I got excited last night because I dropped an AP stealing trap onto a primely-matchable enviromental tile. I thought, "Hey--DD's going to do something for me!" The very next round the AI over-wrote that tile with a blue shield. Really? I mean, I know that AI tile creation is painfully random, but come on. What are the chances? (95/2048)