RickOShay said: [...]And how much continual self-damage could he be doing on each of his matches? 600, 800, 1000 even? That will add up fast. But of course, we shouldn't care too much since we want him to get KO'd and revive with higher match damage anyway. Right?
RickOShay said: Same here. I think we need to expect 'extreme' damage to be calculated on a per AP basis. Goblin and Havok should be good examples, since new character's damage will certainly be higher per AP than theirs to earn this Extreme title. But, I'd be shocked if we get to 30K for 7 AP at base champ level. Goblin's black deals right around 3K per AP, and this new guy's should beat that calc. So, Extreme damage > 7AP x 3000 damage, or, > 21K[for example 3800 per AP x 7 = 26,600, so it would take very extreme per-AP damage to beat this]Could the Large self-damage caveat allow this damage calc a 33% increase from that baseline Goblin comparison? I'm thinking we will see around 28K target damage and 7500 - 9K self damage from his red. Over 9K would be nearly 25% of his low starting health.And how much continual self-damage could he be doing on each of his matches? 600, 800, 1000 even? That will add up fast. But of course, we shouldn't care too much since we want him to get KO'd and revive with higher match damage anyway. Right?
ThaRoadWarrior said: It appears the maximum incrementation goes up with the number of covers, so there's a world where it could go 5 revives higher I'd imagine?
HoundofShadow said: What's the maximum self-damage for his red? I think it should be somewhere near 30k?
IceIX said: What Does Kill Me - PASSIVE(PASSIVE) Death is but a frequent inconvenience. Whenever the Immortal Hulk makes a match, deals 622 damage to himself. When Downed, if there are any non-Downed allies, the Immortal Hulk is revived with 4446 health, deals 1814 damage to his allies, and his base match damage is increased by 35% (up to a maximum of 210%.) (Max level 2502 self damage, 17869 revived health, 7291 ally damage)Level 2: Deals 627 match damage to himself per match. Gains 39% match damage when revived. Maximum match damage increase raised to 231%. (Max level 2507 self damage)Level 3: Deals 632 match damage to himself per match. Gains 42% match damage when revived. Maximum match damage increase raised to 252%. (Max level 2512 self damage)Level 4: Deals 637 match damage to himself per match. Gains 49% match damage when revived. Maximum match damage increase raised to 294%. (Max level 2517 self damage)Level 5: Deals 642 match damage to himself per match. Gains 63% match damage when revived. Maximum match damage increase raised to 378%. (Max level 2522 self damage)
Kojubat said: IceIX said: What Does Kill Me - PASSIVE(PASSIVE) Death is but a frequent inconvenience. Whenever the Immortal Hulk makes a match, deals 622 damage to himself. When Downed, if there are any non-Downed allies, the Immortal Hulk is revived with 4446 health, deals 1814 damage to his allies, and his base match damage is increased by 35% (up to a maximum of 210%.) (Max level 2502 self damage, 17869 revived health, 7291 ally damage)Level 2: Deals 627 match damage to himself per match. Gains 39% match damage when revived. Maximum match damage increase raised to 231%. (Max level 2507 self damage)Level 3: Deals 632 match damage to himself per match. Gains 42% match damage when revived. Maximum match damage increase raised to 252%. (Max level 2512 self damage)Level 4: Deals 637 match damage to himself per match. Gains 49% match damage when revived. Maximum match damage increase raised to 294%. (Max level 2517 self damage)Level 5: Deals 642 match damage to himself per match. Gains 63% match damage when revived. Maximum match damage increase raised to 378%. (Max level 2522 self damage)So... when does the revival occur in order of operations?Is it near-instant when he matches tiles, occurring immediately at the point of death, similar to how Bullseye's protect tile on a purple match will temporarily interrupt a cascade, causing later matches in the cascade to potentially be the next tier of boosted match damage?If so, will the same occur during an enemy cascade?If it occurs on the opponent's turn, can it occur multiple times from multiple matches/power usages?If it occurs on the opponent's turn, can it occur multiple times from the same power usage, such as Valkyrie's "Dragonfang Fury" or Beta Ray Bill's "Skuttlebutt!", similar to how Captain Marvel can boost strike tiles she has not actually created just yet?If it waits for the board to settle and/or powers to resolve, will it still occur on the enemy's turn, or do you have to wait until the start of Hulk's turn, like Nico's "When Blood Is Shed"?