5. Why won't you give us all charges at the beginning of an event so people can play when they have free time?Answer: We have plans to make events with different formats and charges, including this option.6. Do you ever plan to put WAR vanguards (rare and mythic) back in the WAR booster pack where they belong to?Answer: There are no plans for Vanguard Cards to enter the regular Boosters at the moment. Neither WAR nor any other collection.7. Are there any plans to make the Exclusive Vanguard cards from War of the Spark craftable?Answer: There are no plans for Booster Crafting to include Vanguard Cards.
Volrak said: More testing would be great. That doesn't make other positive changes any less positive, or any less worthwhile to give feedback on.(I'm getting deja vu. I'm sure a forum member from the past used to make the same kind of binary argument, and I used to make the same kind of response.)
Pantagruel said: The wrong amount of damage to deal to any creature is any finite amount of damage, because it might live. This is exactly the reason why MTGPQ effects that kill, exile, or even bounce creatures are better effects than those which deal damage. You need a very good reason to run Exquisite Firecraft in a deck; but you wouldn't think it at all unusual to run Final Payment.
Pantagruel said: Re: VigilanceThe fact is that combat damage is mostly irrelevant in this game, and almost entirely irrelevant at median and high levels of play. In paper MTG, you can choose to block, you can choose not to block, you can choose to gang up with your blockers, and creatures and life totals have a far smaller varience. Blocking is very different in MTGPQ.The wrong amount of damage to deal to any creature is any finite amount of damage, because it might live. This is exactly the reason why MTGPQ effects that kill, exile, or even bounce creatures are better effects than those which deal damage. You need a very good reason to run Exquisite Firecraft in a deck; but you wouldn't think it at all unusual to run Final Payment.
bken1234 said: Pantagruel said: Re: VigilanceThe fact is that combat damage is mostly irrelevant in this game, and almost entirely irrelevant at median and high levels of play. In paper MTG, you can choose to block, you can choose not to block, you can choose to gang up with your blockers, and creatures and life totals have a far smaller varience. Blocking is very different in MTGPQ.The wrong amount of damage to deal to any creature is any finite amount of damage, because it might live. This is exactly the reason why MTGPQ effects that kill, exile, or even bounce creatures are better effects than those which deal damage. You need a very good reason to run Exquisite Firecraft in a deck; but you wouldn't think it at all unusual to run Final Payment. Exquisite Firecraft is easily in 80% of my red or R/X decks. My good reason is it exists and is infinitely useful with my playstyle.
Pantagruel said: bken1234 said: Pantagruel said: Re: VigilanceThe fact is that combat damage is mostly irrelevant in this game, and almost entirely irrelevant at median and high levels of play. In paper MTG, you can choose to block, you can choose not to block, you can choose to gang up with your blockers, and creatures and life totals have a far smaller varience. Blocking is very different in MTGPQ.The wrong amount of damage to deal to any creature is any finite amount of damage, because it might live. This is exactly the reason why MTGPQ effects that kill, exile, or even bounce creatures are better effects than those which deal damage. You need a very good reason to run Exquisite Firecraft in a deck; but you wouldn't think it at all unusual to run Final Payment. Exquisite Firecraft is easily in 80% of my red or R/X decks. My good reason is it exists and is infinitely useful with my playstyle. Yes, but as you repeatedly say yourself, you don't play competitively because it isn't fun.
bken1234 said: Pantagruel said: bken1234 said: Pantagruel said: Re: VigilanceThe fact is that combat damage is mostly irrelevant in this game, and almost entirely irrelevant at median and high levels of play. In paper MTG, you can choose to block, you can choose not to block, you can choose to gang up with your blockers, and creatures and life totals have a far smaller varience. Blocking is very different in MTGPQ.The wrong amount of damage to deal to any creature is any finite amount of damage, because it might live. This is exactly the reason why MTGPQ effects that kill, exile, or even bounce creatures are better effects than those which deal damage. You need a very good reason to run Exquisite Firecraft in a deck; but you wouldn't think it at all unusual to run Final Payment. Exquisite Firecraft is easily in 80% of my red or R/X decks. My good reason is it exists and is infinitely useful with my playstyle. Yes, but as you repeatedly say yourself, you don't play competitively because it isn't fun. I say I don’t aim to play competitively. In my last 4 events I have finished 90%, 85%, 100% and 93%.