MrEd95 said: Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents. I think you are sleeping on him a little bit here. The fact that there are so many traps going off on matches is what will make him useful against the passive matchers like gritty. It’s true that you would lose a bit of the ap steal, but the opponent will be overly reliant on matches and will constantly slip up.Regardless of all this, he will be fantastic in pve against the hoards of ’tile mover + 2 goons’ nodes in every event. Especially the kingpin/muscle/don level in webbed wonder
Vhailorx said: Purple: Potentially interesting, as enough enemy casts will make a lot of tiles that result in a lot of AP shenanigans. But most meta teams are laregoy passive, and won't be casting many abilities until they can drop opponents.
RickOShay said: You guys missed the memo about adding stun-immunity if you have 4+ traps out...Once you fire Mr. Sinister's blue though, you have multiple opportunities to deal lots of damage if you can match those specific traps away (or the enemy). This will usually be great, but be careful against sending enemy Thor under 50% too early in the match.
ThaRoadWarrior said: The purple is the anti-hawkeye Power. CapHawk stays firing off powers after you’ve made your first match and given them 30 red and blue. Since that team so often features JJ, they’ll be sliding you a free trap or two for your trouble, and then if you aren’t stunnned they’ll be cascading into your traps for you too.
HoundofShadow said: Immediately, I thought of Iceman's yellow ability when I saw his black. Blue power: 8ap, creates 3 trap tiles. Deals 3395 * 8 = 27,160 damageQuestion: Do the 3 trap tiles created by the blue power deal 27,160 x 3 = 81, 480 (assuming condition met), or all 3 trap tiles deal a maximum of 27,160 damage?
So, it's 3395 * 8 = 27, 160. So, I guess the other two trap tiles created by his blue power will have their effects removed while staying on the board to prevent confusion, assuming you fire his blue a second time and can't remember which trap tiles were created by the second blue power?
Edit: I just went to look at how America Chavez's and Dr. Doom's trap tiles work. It specifically removes all those trap tiles after dealing damage.
Vhailorx said: Black:If the damage threshold were lower (so it proc'd of a 5* match 3) this would be a good power, and would effectively prevent the opponent from collecting/using black. As is, this will proc only for enemy powers/strike boosted matches. I don't think it will slow down any of the meta teams.
The power drains friendly black AP, so won't affect the enemy's AP collection. You're essentially spending 2 black AP to soften a hit that would deal > 10% of his health, with the possibility of dealing some additional damage down the road if the traps are matched.
I imagine it could work quite well against multi-hit attacks if the hits exceed the damage threshold. An Okoye-boosted Sabretooth red could add eight traps to the board, for instance.
jamesh said: Vhailorx said: Black:If the damage threshold were lower (so it proc'd of a 5* match 3) this would be a good power, and would effectively prevent the opponent from collecting/using black. As is, this will proc only for enemy powers/strike boosted matches. I don't think it will slow down any of the meta teams. The power drains friendly black AP, so won't affect the enemy's AP collection. You're essentially spending 2 black AP to soften a hit that would deal > 10% of his health, with the possibility of dealing some additional damage down the road if the traps are matched.I imagine it could work quite well against multi-hit attacks if the hits exceed the damage threshold. An Okoye-boosted Sabretooth red could add eight traps to the board, for instance.
I think a lot of players are sleeping on this guy and he has huge potential to be an annoying character.