############ 1 shard-cover ########### ------------+-----------+------------- distribution| equivalent| probability ------------+-----------+------------- 551+1 | 552+0 | 33.33% 542+1 | 543+0 | 66.67% 533+1 | 543+0 | 66.67% 443+1 | 444+0 | 100.00% ------------+-----------+------------- 550+1 | 551+0 | 11.11% 541+1 | 542+0 | 33.33% 532+1 | 533+0 | 44.44% 442+1 | 443+0 | 77.78% ------------+-----------+------------- 540+1 | 541+0 | 14.81% 531+1 | 532+0 | 25.93% 441+1 | 442+0 | 48.15% ------------+-----------+------------- 530+1 | 531+0 | 13.58% 440+1 | 441+0 | 25.93% ------------+-----------+-------------<br>
########### 2 shard-covers ########### ------------+-----------+------------- distribution| equivalent| probability ------------+-----------+------------- 550+2 | 552+0 | 33.33% 541+2 | 543+0 | 66.67% 532+2 | 543+0 | 66.67% 442+2 | 444+0 | 100.00% 433+2 | 444+0 | 100.00% ------------+-----------+------------- 540+2 | 542+0 | 33.33% 531+2 | 533+0 | 44.44% 522+2 | 533+0 | 44.44% 441+2 | 443+0 | 77.78% 432+2 | 433+1 | 88.89% ------------+-----------+------------- 530+2 | 532+0 | 25.93% 521+2 | 522+1 | 29.63% 440+2 | 442+0 | 48.15% 431+2 | 432+1 | 70.37% ------------+-----------+------------- 520+2 | 521+1 | 18.52% 430+2 | 431+1 | 48.15% ------------+-----------+-------------<br>
########### 3 shard-covers ########### ------------+-----------+------------- distribution| equivalent| probability ------------+-----------+------------- 540+3 | 543+0 | 66.67% 531+3 | 543+0 | 66.67% 522+3 | 543+0 | 66.67% 441+3 | 444+0 | 100.00% 432+3 | 444+0 | 100.00% 333+3 | 444+0 | 100.00% ------------+-----------+------------- 530+3 | 533+0 | 44.44% 521+3 | 533+0 | 44.44% 440+3 | 443+0 | 77.78% 431+3 | 433+1 | 88.89% 422+3 | 433+1 | 88.89% 332+3 | 333+2 | 100.00% ------------+-----------+------------- 520+3 | 522+1 | 29.63% 511+3 | 522+1 | 29.63% 430+3 | 432+1 | 70.37% 421+3 | 422+2 | 74.07% 331+3 | 332+2 | 92.59% ------------+-----------+------------- 510+3 | 511+2 | 19.75% 420+3 | 421+2 | 58.02% 330+3 | 331+2 | 77.78% ------------+-----------+-------------<br>
########### 4 shard-covers ########### ------------+-----------+------------- distribution| equivalent| probability ------------+-----------+------------- 530+4 | 543+0 | 66.67% 521+4 | 543+0 | 66.67% 440+4 | 444+0 | 100.00% 431+4 | 444+0 | 100.00% 422+4 | 444+0 | 100.00% 332+4 | 444+0 | 100.00% ------------+-----------+------------- 520+4 | 533+0 | 44.44% 511+4 | 533+0 | 44.44% 430+4 | 433+1 | 88.89% 421+4 | 433+1 | 88.89% 331+4 | 333+2 | 100.00% 322+4 | 333+2 | 100.00% ------------+-----------+------------- 510+4 | 522+1 | 29.63% 420+4 | 422+2 | 74.07% 411+4 | 422+2 | 74.07% 330+4 | 332+2 | 92.59% 321+4 | 322+3 | 96.30% ------------+-----------+------------- 550+4 | 511+2 | 19.75% 410+4 | 411+3 | 59.26% 320+4 | 321+3 | 87.65% ------------+-----------+-------------<br>
MadScientist said: When you have a character that acquires enough shards to increase a cover but is not yet champed, it is usually preferable to save this extra cover until you can decide exactly which color is needed later. However, sometimes one or more shard-covers can be used early without changing the probability to champ the character without wasting a cover.For example, if the covers are distributed 4/4/3 and youavailable, you can immediately make the character 4/4/4 as any next cover will make him champable.