Omegased said: There's ten pages of complaints here, then multiple new threads complaining about this implementation which - if we're truly honest - will benefit more people than it would harm.I've been playing for over 4 years, i have 7 1/2 5stars max covered and champed. I have all but 8 4s champed. i have spend significant time and money in this game (wouldn't call myself a whale by any means). I truly enjoy this game, and the new changes and challenges/rewards they bring excite me.This type of anger and annoyance is exhausting. Good luck with it all, and i hope you enjoy playing the game you hate.
IceIX said: Falconfreak said: shap328 said: So is this live yet? I have a bunch of maxed 2s that I’m waiting to sell I asked the same question, got no response so I'm assuming no. No, it's planned to be live this week, possibly as early as tomorrow (Tuesday).
Falconfreak said: shap328 said: So is this live yet? I have a bunch of maxed 2s that I’m waiting to sell I asked the same question, got no response so I'm assuming no.
shap328 said: So is this live yet? I have a bunch of maxed 2s that I’m waiting to sell
DAC169 said: IceIX said: BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics While I understand that the HP and CP rewards were lowered here one thing to keep in mind that players do not, as a rule, earn anywhere near a meaningful percentage of their HP and CP from these sources. So to improve overall flexibility of the rewards, the power of that had to come from *somewhere*. And it couldn't really come from Iso in all cases, as the values there are already very low. Although Iso value is another conversation to have...So in aggregate when you look at a 4-Star going from 270-370, yes. You lose out on some HP/CP. But in actual gameplay, that raise in levels comes over such a time that the HP loss is not really noticeable, since you're gaining so much more HP from elsewhere in that same amount of time. In the mean time, you're gaining further tokens at the comparable level than before, and flexibility in Shards versus covers with color choice and gaining Shards from multiple sources. Not a huge amount no, but the CP & HP adds up over time. If someone's using every token as they get them I wouldn't be surprised if that makes a few pulls from the new 5* token every 6 weeks. This will probably remove 1-2 of those pulls. Not much, but still a huge difference when it comes to getting 5*s.More importantly, you guys could have easily reworked the ISO-8, HP, & CP values to total the same in the end and still fit the shards in as you see fit. This makes it seem more like you're taking away from us.
IceIX said: BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics While I understand that the HP and CP rewards were lowered here one thing to keep in mind that players do not, as a rule, earn anywhere near a meaningful percentage of their HP and CP from these sources. So to improve overall flexibility of the rewards, the power of that had to come from *somewhere*. And it couldn't really come from Iso in all cases, as the values there are already very low. Although Iso value is another conversation to have...So in aggregate when you look at a 4-Star going from 270-370, yes. You lose out on some HP/CP. But in actual gameplay, that raise in levels comes over such a time that the HP loss is not really noticeable, since you're gaining so much more HP from elsewhere in that same amount of time. In the mean time, you're gaining further tokens at the comparable level than before, and flexibility in Shards versus covers with color choice and gaining Shards from multiple sources.
BagPuss said: The lord giveth and the lord taketh away, Looks like eye candy.Amount of CP gained has reduced, number of LTs reduced.Amount of HP reduced, so those few PvP players left will have to start spending more on HP. Why couldn't the shards compliment current rewards?For the newer players it "seems" to open up opportunities, until you realise it's a 6 year old game and the entry point into the game should have been lowered (i.e every 1*, 2* already provided for you)... But this is a mobile game and related P2P dynamics
Daredevil217 said: IceIX said: Falconfreak said: shap328 said: So is this live yet? I have a bunch of maxed 2s that I’m waiting to sell I asked the same question, got no response so I'm assuming no. No, it's planned to be live this week, possibly as early as tomorrow (Tuesday). @IceIX, Is the additional info on retroactive rewards still coming today?
Daredevil217 said: I’m reading this as no mighty tokens and no shards we have missed at levels like 296 and 298 for for feeders past 300 since we already got a cover at 300. You only would get those 296/298 rewards if you haven’t reached 300. Yikes.