Borstock said: I don't think it's necessary to justify the loss of resources by suggesting that we aren't losing "much". The fact is that they had the option of adding without taking anything away and chose this instead. It's okay to be frustrated by that decision. And it doesn't mean that those who are frustrated are standing on a ledge of a tall building threatening to throw change at passersby if nothing changes. I'm happy we got more feeders. I'm unhappy they took stuff away to do it. I think both are fair reactions to this.
captainheath said: I think the first one is a cover because you have to roster the character first. Has anyone tried to roster a character through shards?
wymtime said: Here is what I am seeing. For 4* rewards players are losing 62 CP to select the cover you want from the feeder. You are losing 2 latest pulls or 3 classic pulls.for 3* rewards players are losing 14 CP and 200 HP. As someone who counts on earning all the CP I can to try and cover the latest 5* this is a significant nerf. The reason why is it is not just one character it is all characters across the board. With 37 4* feeding 5* that is 2294 CP removed from the economy or 92 latest pulls or 115classic pulls. For 3* it is not as significant but overall that is a lot of opportunities to generate CP to get 5* covers.this is why shards feel like one step forward and 2 steps back. I hope we can see this lost CP move back into the game as shards should feel like added progression not sideways and slightly backwards.i like the update to the feeders and don’t have an issue with standardized shard collection, my concern is it still is feeling like lateral progress not forward progress.edited math to only list feeders
Warbringa said: Borstock said: I don't think it's necessary to justify the loss of resources by suggesting that we aren't losing "much". The fact is that they had the option of adding without taking anything away and chose this instead. It's okay to be frustrated by that decision. And it doesn't mean that those who are frustrated are standing on a ledge of a tall building threatening to throw change at passersby if nothing changes. I'm happy we got more feeders. I'm unhappy they took stuff away to do it. I think both are fair reactions to this. I am not justifying the losses at all. I am simply saying the losses are small on a per character basis, in fact if you read my whole point, the loss of HP is in my opinion something many players may overlook if they are not careful. Personally, I feel that I am losing out on overall resources with my 2* and 3* farms in this new reward structure, although there are a few trades offs I am ok with such as the iso trade off for more 4* covers in the primary/secondary 3* characters.
bluewolf said: One thing that only applies to top players is that, in theory, you'll get more champ levels for 5's from the new setup which might make up some of the rewards lost in lower tiers.I feel like it's always worth remembering...the game wants revenue to grow while the playerbase stays pretty much the same....so they do things like this. Simultaneously present us with another desirable thing to spend HP on (shards) while turning down the spigot a little.I don't know if these champ rewards will be so impactful as to drive someone to spend precisely....but it might, buying just VIP probably makes up the lost champ rewards in an average month.
tiomono said: bluewolf said: One thing that only applies to top players is that, in theory, you'll get more champ levels for 5's from the new setup which might make up some of the rewards lost in lower tiers.I feel like it's always worth remembering...the game wants revenue to grow while the playerbase stays pretty much the same....so they do things like this. Simultaneously present us with another desirable thing to spend HP on (shards) while turning down the spigot a little.I don't know if these champ rewards will be so impactful as to drive someone to spend precisely....but it might, buying just VIP probably makes up the lost champ rewards in an average month. I'm in a tiny alliance. We have 2 5* players and 6 4* players. The rest are building 2's and 3's. Before the recent changes very little spending was being done. In the last 2 weeks I have gotten 70 command points from alliance purchases. Which is probably what I would get over a period of 3 months or more previously even during the months around the end of the year when many people spend more.
RickOShay said: Command Points are already Shards in a way. 25 CP, when taken as a draw from Latest Legends =85% chance of a random 4* cover15% chance of a random 5* cover There is a Shards equivalent to this breakdown, but it's always for a known character, not random.Someone needs to do the comparative math, of what we actually lose in CP and HP values along the life cycle of a 4* character, and the equivalent Shards we are gaining along the same path. It seems like we are generally undervaluing the added shards along Champ rewards. For example, we are losing 10 CP at a specific Champ level point, but have gained Shards at other points. If 25 CP is 85% of a random 4* cover generally, then 10 CP is 40% of that opportunity. 40% of a full 4* Character Shards is 100 Shards. Haven't we gained over 100 Shards to make up for this? Without randomness?What's the value of the fraction of the 15% LT chance of a 5* cover draw? We also earn new shards toward characters of our choice from each LT draw we make. Is this not made up with the added Shards along the Champ rewards structure? Still a ways off maybe, or reasonably fair?