wereotter said: The problem becomes, at least for me, is that every event being PvP these days means that you basically face off to the same deck over and over.... regardless of what secondary objectives an event pots out.I can't even bring myself to do Training Grounds even most days because I'm so sick of always playing against Tamiyo and Sarkhan. PvE events you might say also are pretty dull because the events never change... but at least it's 6-9 different decks that never change compared to every training grounds match being a copy past of the same deck.
Machine said: Hi @Brigby,I finally have some time to write this post. I have been wanting to write it this weekend, but this new event has eaten a lot of my time. Other players haven beaten me to it, but still I would like to discuss the direction this game is seemingly taking. There are several topics that need attention.1) Duration of events. The Great Tournament is yet another 5 node coalition event that runs for three full days. The community has given feedback regarding duration of events over and over and again, this was ignored by the developers of this event. Most players have a hard time completing their nodes during Mondays as they have to work. I even had a team mate who announced he would quit after he found out that TGT also takes three full days (in combination with the horrible rewards *see 2)) Pair this with The Elderspark running next weekend, haunting players with back to back 3 days weekend events. Is this the new standard? If not, why did the developers choose for this setup?2) Rewards. Self-explanatory if you look at the individual rewards for TGT. Why are the rewards so laughable for a THREE day event? With the slower format, a five node event takes A LOT of time. This investment should be returned / rewarded or players will lose motivation to play. Just playing for the sake of the team is not proper motivation. Topic 1) and 2) should be in balance or it will hurt the sustainability of the game. Can you explain why these improper individual rewards have been maintained, even after all the player feedback from the last event with the same reward structure (I think it is Ravnica at War)? Don't forget that a lot of players have families, kids, friends and other social activities 3) In what way is the VIP system affecting the decisions that are made when designing new events? Right now, it seems to me (I'm only speaking for myself now) that this game is heading to a pay 2 win direction. Can you give a statement on that?I honestly believe that this game has a lot of potential, but as you can see on the other two* posts that have been created regarding the new event and its rewards, you see that the player base is engaged, but also concerned. I hope this post also reflects my concern. People should be rewarded for their effort. This is more like a punishment.* these two posts are what I'm talking about:https://forums.d3go.com/discussion/80618/tgt-feedback#latesthttps://forums.d3go.com/discussion/80597/the-great-tournament-rewards#latestI hoped that the new set and the new event would rejuvinate players but you seem to have reached the opposite. It's a shame that players quit the game over the poor design and reward decisions made, even though the community has given ample feedback.Note that I haven't touched the topic of bugs, because a lot of players in my team, including myself, have encountered the same bug that soft lock the game when activated gems that change gems to other colors / loyalty gems freezes the game. This has also been reported in the bug section of this forum. It is severe enough to patch this game asap.I'm looking forward to your response. Thanks in advance.Cheers!
starfall said: madwren said: starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword) The "we want you to play food, but will do 2 damage to you" is a really odd decision. If you want to show off your new mechanic, why diminish the effect by making each food (in effect) give 1 life? Mind you, the pointless complexity on this node is nothing compared to the node effects in the Fblthp event!!
madwren said: starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword) The "we want you to play food, but will do 2 damage to you" is a really odd decision. If you want to show off your new mechanic, why diminish the effect by making each food (in effect) give 1 life?
starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword)
Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck.
starfall said: bken1234 said: starfall said: madwren said: starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword) The "we want you to play food, but will do 2 damage to you" is a really odd decision. If you want to show off your new mechanic, why diminish the effect by making each food (in effect) give 1 life? Mind you, the pointless complexity on this node is nothing compared to the node effects in the Fblthp event!! But node effects are so cool, aren’t they??? Isn’t that why they’re in every single event?Every one. #NoEventLeftBehind Well then for goodness sake let's start a poll here and get them stripped out of the game! If nobody likes them, and they take time to code, removing them from the game would be a win win.
bken1234 said: starfall said: madwren said: starfall said: Kinesia said: One thing that hasn't been mentioned that I noticed in the Grand Tournament is that the special nodes HELPED meet the objectives and do both objectives together on some nodes.e.g. Create food and gain life. The objectives already go together naturally and the special node gave you mana whenever you created food, speeding up what might otherwise be a slower deck. That node in particular tho is very slow, partly because of the extra streamers that appear on the screen whenever a player plays food and loses 2 life (loses 2 life! what a meagre effect to have such an impact on speed of play!), and partly because of the lag caused by having multiple food in play.Food is my least favorite mechanic in some time... There's nothing wrong with it in theory, but in practice it combines the worst aspects of Fabricate (lag and slow play) and Energize (small number of playable cards exist with the keyword) The "we want you to play food, but will do 2 damage to you" is a really odd decision. If you want to show off your new mechanic, why diminish the effect by making each food (in effect) give 1 life? Mind you, the pointless complexity on this node is nothing compared to the node effects in the Fblthp event!! But node effects are so cool, aren’t they??? Isn’t that why they’re in every single event?Every one. #NoEventLeftBehind
Nalthazar said: Anywho, that is my 2 cents. Sorry that was so long.
Boogeyman said: Nalthazar said: Anywho, that is my 2 cents. Sorry that was so long. That wasn't 2 cents, that was a dollar
Kinesia said: Those in America talking about events bleeding into Monday...In Australia we have ALWAYS faced that but no-one has ever listened._Now_ our events end on early Tuesday morning, meaning we need to not sleep properly on a work/school day just to finish.Time HAS to become less important. Solutions have been floated forever, why hasn't anything been done before now? Why are things _worse_?Start events half a day earlier (So they start friday night for Australia for example), have huge amounts of max charges and stop generating charges at least 12 hours before event end.That makes things workable for every single person in the world and is theoretically pretty easy to code, the only thing that isn't possible in the current system is skipping the last node and that's a single if/then statement somewhere.With the worldwide audience there is zero excuse for not making allowances for this AGES ago.