Quantius said: I prefer to see rewards skewed more heavily towards progression, unless they're going to change the ladder/bracket/whatever they call their terrible system. It's basically perfect run or nothing. You lose 1 point from an objective, cool, now you're 40th. You lose 2 points, you're just past 100. You lose a match, you're getting the same rewards as someone who just hits progression and then gives up.
Horadrim said: Business-wise it is better for D3 to give away better rewards in daily events than in weekend events. 5 days vs 2 days of engagement. Entice more players to login and play (even only for progression rewards) daily vs only every weekend.
jtwood said: Horadrim said: Business-wise it is better for D3 to give away better rewards in daily events than in weekend events. 5 days vs 2 days of engagement. Entice more players to login and play (even only for progression rewards) daily vs only every weekend. Do you know with certainty that people who play daily are more apt to spend more money? What if people who play daily are able to get enough cards that it undercuts the need to spend?
Horadrim said: jtwood said: Horadrim said: Business-wise it is better for D3 to give away better rewards in daily events than in weekend events. 5 days vs 2 days of engagement. Entice more players to login and play (even only for progression rewards) daily vs only every weekend. Do you know with certainty that people who play daily are more apt to spend more money? What if people who play daily are able to get enough cards that it undercuts the need to spend? The keyword is "engagement".
jtwood said: Horadrim said: jtwood said: Horadrim said: Business-wise it is better for D3 to give away better rewards in daily events than in weekend events. 5 days vs 2 days of engagement. Entice more players to login and play (even only for progression rewards) daily vs only every weekend. Do you know with certainty that people who play daily are more apt to spend more money? What if people who play daily are able to get enough cards that it undercuts the need to spend? The keyword is "engagement". Fine. I'll rephrase the question, your honor. Do you know with certainty that people who are more engaged are more apt to spend more money? What if people who are more engaged are able to get enough cards that it undercuts the need to spend?