JamesGam said: -snip-And delete the mana bonus animation feels more appropriate. Deleting code is easier than modifying right?
jtwood said: Yes, this feature is poorly implemented. More things people didn't ask for being prioritized over stuff the game needs.
Brigby said: Hi Everyone. If everything lines up as planned, then the mana bonus notification should be updated in 3.9 to allow for it to occur parallel with other actions.
Brigby said: One of the concerns we hear, particularly from new players, is that game play can be confusing to understand sometimes. While we know that veteran players like yourself are well aware of card and game mechanics, we're constantly looking for ways we can help other players understand exactly what's going on during a match.
Brigby said: Hi Everyone. If everything lines up as planned, then the mana bonus notification should be updated in 3.9 to allow for it to occur parallel with other actions. JamesGam said: -snip-And delete the mana bonus animation feels more appropriate. Deleting code is easier than modifying right? I understand that this is probably more of a quip than a legitimate question, but I personally wouldn't consider deleting code to be any easier than modifying it (although it certainly depends on the extent of the code, of course)It's like deleting a few cells from an Excel sheet that contains a bunch of formulas referencing cells all over the place and across different tabs. Sometimes you get lucky and those cells aren't being referenced in any formula. Other times, you delete those cells and all of a sudden you discover that one of the formulas on another tab was referencing it, and now it's broken.Sometimes it's better to take the time to analyze and improve a feature than to just go... jtwood said: Yes, this feature is poorly implemented. More things people didn't ask for being prioritized over stuff the game needs. One of the concerns we hear, particularly from new players, is that game play can be confusing to understand sometimes. While we know that veteran players like yourself are well aware of card and game mechanics, we're constantly looking for ways we can help other players understand exactly what's going on during a match.
starfall said: Brigby said: I understand that this is probably more of a quip than a legitimate question, but I personally wouldn't consider deleting code to be any easier than modifying it (although it certainly depends on the extent of the code, of course)It's like deleting a few cells from an Excel sheet that contains a bunch of formulas referencing cells all over the place and across different tabs. Sometimes you get lucky and those cells aren't being referenced in any formula. Other times, you delete those cells and all of a sudden you discover that one of the formulas on another tab was referencing it, and now it's broken. *Oktagon changes one thing in code, something else breaks* "Well, you have to remember that code is very interwoven and it's very hard to change one thing without changing something else"*Oktagon changes one level objective but all identical level objectives elsewhere in the game remain unchanged*
Brigby said: I understand that this is probably more of a quip than a legitimate question, but I personally wouldn't consider deleting code to be any easier than modifying it (although it certainly depends on the extent of the code, of course)It's like deleting a few cells from an Excel sheet that contains a bunch of formulas referencing cells all over the place and across different tabs. Sometimes you get lucky and those cells aren't being referenced in any formula. Other times, you delete those cells and all of a sudden you discover that one of the formulas on another tab was referencing it, and now it's broken.