mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed.
Boogeyman said: mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed. It depends on what level you are playing. For veterans, they have so many goods cards that balance the mana gain in your favor, despite the computer trying to starve you. Yes, I did have a game where it was obvious, but still managed to win due to my overpowered cards.
mrixl2520 said: Boogeyman said: mrixl2520 said: Did anyone else feel like they were perpetually fighting for tiny amounts of mana? I swear every game after my first swap I struggled to get any mana. Compound that with often not even drawing a creature and I lost a lot of games in very unfun ways. Frustrating, and kind of suspicious... I appreciate the level of challenge in this event: its nice not to just steamroll a 100hp opponent. However, a couple events felt unbalanced. I really struggled with node 2.2? (The one with art of Nahiri fighting Sorin). Greg’s 2nd ability “steal a dude, hit you with it, then kill it” is infuriating, especially when you’ve been choked for mana for several turns and you don’t even get to swing with your creature.Another event that was frustrating was Vitu-Gazi and the unbreakable support that destroys everything once there are 20 or more token critters.I really dislike how pushed Vanguards are for this event. Greg usually had some means of disposing of them fairly quickly, especially in events that had them for objectives. I would spend a bunch of turns casting something that doesn’t make an impact when it hits the board and then its gone. Vanguards are so slow, underpowered, over costed, and too difficult to obtain. But that’s a rant for another topic I supposed. It depends on what level you are playing. For veterans, they have so many goods cards that balance the mana gain in your favor, despite the computer trying to starve you. Yes, I did have a game where it was obvious, but still managed to win due to my overpowered cards. Yeah, I couldn't even get out my mana accelerating cards. If I did manage to get one it, it seemed like it barely made a difference or got destroyed almost immediately. Usually I was so far behind I was just putting all my effort into removal and damage control.
greenmeanie said: Agree with what has been said. The 4 biggest issues to me are starting charges, length, recharge time, and the progression points. Need to start with only 1 charge per node. Cut the length from 72 hrs to 48. Up the recharge time from 6 hrs to 8 hrs. Finally increase the 500 max progression to 1000 like they had the first time.
ambrosio191 said: greenmeanie said: Agree with what has been said. The 4 biggest issues to me are starting charges, length, recharge time, and the progression points. Need to start with only 1 charge per node. Cut the length from 72 hrs to 48. Up the recharge time from 6 hrs to 8 hrs. Finally increase the 500 max progression to 1000 like they had the first time. What you are suggesting makes it literally impossible to reach progression. There arent enough points available with those suggestions to reach 1000 points.