starfall said:Fixing "summon" and "cast" as keywords was a great idea, and they have been implemented successfully, I think (apart from a few kinks which are being ironed out).Keywords perform a number of different useful functions: they allow players to quickly and easily understand complex new cards which may include old abilities; to perfectly understand new cards which look like old ones (a more common problem than you'd think!): they set in stone the functionality of older cards which sometimes have a habit of flipflopping as a result of ongoing development; and they even allow some small measure of code re-use, which, god knows, we need right now as the game slows to glacial speeds.The 'bounce' effect is something which I feel could use a keyword. I've recently noticed that (at some point) Teferi's first ability has been changed so that it won't work if an opponent has 6 cards in hand. This brings it in line with older bounce effects like Harbinger of the Tides and Disperse, although, the 5 card limit is specified on these cards, and not on Teferi. In addition, some newer bounce effects (like Exclusion Mage) still hold to the way the mechanic has worked up until recently, where a creature will be destroyed if it cannot be returned to hand.Of course, we don't want the game to drown under new keywords, so they need to be implemented liberally, but the 'bounce' effect is a common one in MTG and MTGPQ so I think it merits a keyword.Additionally: 'bounce', whilst it is a frequently used informal term in paper MTG, isn't particularly 'magical' sounding, so if anyone has a better idea for what to name the keyword, I'm all ears