starfall said: These are my initial thoughts:Cards with the same name asThat's bad. You're going to have to dump a lot of stuff in your graveyard to trigger Threshold. Why wait to have 7 copies of anything in your graveyard when 4 or 5 copies of Beacon Bolt will kill anyone. Unless the cards themselves are as powerful as Beacon Bolt, and they are very much not. Give a creature +3+3? Kill a single creature? Deal 4 damage to a single creature? No thanks. Not worth the effort.What are the strategies for dumping a lot of cards in your graveyard? Very little apart from Surveil. Drowned Secrets is good (particularly with Surveil). Maybe Underrealm Lich. There's a bottleneck in design here.Threshold XThere's a reason why WOTC didn't make cards with Threshold X; it's to make keeping track of threshold cards in your hand as easy as possible.-----------------------------------------------Onto the specific cards themselves:Parity in powerEach color now has a Chrome Mox. I'd have rather seen the green one be better at generating mana and the blue one worse.OverengineeringI'm sure we'll play with these new powerful Chrome Moxes in each color regardless of what the other effects on the card are, but the specific Threshold effects are so underpowered that they're not worth having 40 words on each card for. There IS a cost to needless complexity in the game, and that's the fact that the game get slower and slower, as we're all witnessing. Look at that 'Threshold 4' on Nantuko Monastery... exactly how many times will that be relevant in a game? Don't just write extra text on cards just because you can. Think about whether it's worth having there. Is it really worth Nomad Stadium saying "Lose 2 life, then Threshold 3: Gain 4 life at the start of your turn"? Why doesn't it just read "Gain 2 life"? It's so much simpler, and it'lll animate faster, too. Complexity isn't inherently bad (in MTGPQ even more than in paper, because decks contain a smaller variety of cards in MTGPQ), but clearly the game is slowing down; witness Adapt, or Vanguards, or even Servos.