octal9 said: >bug fixesThis pleases me.
Mburn7 said: Gotta say, I like the look of this update.I don't like how my device isn't one of the ones listed to have loading times reduced, but I like the rest.Now, who's taking bets on how many new bugs pop up with this update?I'm putting the over/under at 6.5
Mburn7 said: I don't like how my device isn't one of the ones listed to have loading times reduced, but I like the rest.
Tremayne said: When I get to 7 Nomad stadiums in my graveyard, my PW (or my creatures, this is unclear) gain prevent damage for two turns and then the support is destroyed.
Tremayne said: thirdly, could you illustrate through a few examples how full mana on 2 cards (blue) equals 4 to 8 damage (red) equals +3/+3 with berserker/trample (green) equals destroy one creature (black) equals 2 rounds of prevent damage (white), because I’m struggling to understand the balance of these cards. My immediate assessment is that blue has again gotten the best deal.
@Stormcrow said: Tremayne said: When I get to 7 Nomad stadiums in my graveyard, my PW (or my creatures, this is unclear) gain prevent damage for two turns and then the support is destroyed. This doesn't seem unclear to me. Where it says "Gain 4 life", you don't wonder whether it's you or your creatures gaining 4 life, do you? So why, when it says "Gain prevent damage", do you wonder whether its you or your creatures gaining prevent damage? The card as written very clearly gives you, the planeswalker, prevent damage for 2 turns.
Stormcrow said: I do agree that these lands aren't at all balanced by color, looked at on their own, but -- in an odd way they are sort of balanced: none of them are actually worth the effort to trigger, for the color they are. ... As it stands, I expect Threshold to just be another keyword that might as well not exist.
ElfNeedsFood said: There was a big with Boil? Who knew?