abmoraz said: There are plenty of solutions other than "give us more stuff". Just a few off the top of my head:1. increase the variety in packs. Have 4 or 5 LT packs. Each one having a different selection of characters. There's no need to have "only 3 latest in this pack" and "all others in this one". That way you could draw from the pack that has the character you are aiming for and have a reasonable chance at getting them (As opposed to the classic packs now, which are a tinykitty shoot)2. retire characters. Just like in M:tG or Yugioh or Pokemon, as new expansions are released, older ones get retired. Make it so that every released card forces an older one to be retired. Have events that are "all characters", but the normal PvE/PvP events can only use the characters currently in play.3. Have a Thanos event where he snaps half the characters in the game (randomly) out of existence. We then have to play for a month to a year without that 50% (in our collections or in packs) before Prof Hulk rescues them back. Repeat the event periodically so that half the collection is always out of play.4. Some other idea(s) that people smarter than me comes up with
A_Wise_Man said: abmoraz said: There are plenty of solutions other than "give us more stuff". Just a few off the top of my head:1. increase the variety in packs. Have 4 or 5 LT packs. Each one having a different selection of characters. There's no need to have "only 3 latest in this pack" and "all others in this one". That way you could draw from the pack that has the character you are aiming for and have a reasonable chance at getting them (As opposed to the classic packs now, which are a tinykitty shoot)2. retire characters. Just like in M:tG or Yugioh or Pokemon, as new expansions are released, older ones get retired. Make it so that every released card forces an older one to be retired. Have events that are "all characters", but the normal PvE/PvP events can only use the characters currently in play.3. Have a Thanos event where he snaps half the characters in the game (randomly) out of existence. We then have to play for a month to a year without that 50% (in our collections or in packs) before Prof Hulk rescues them back. Repeat the event periodically so that half the collection is always out of play.4. Some other idea(s) that people smarter than me comes up with I think the issue with retiring characters is the fact that people spend money to chase certain characters. For 5 stars they spend a *lot* of money sometimes. Let's say you spend $30k on a set of 550s. Then a week later the game says you cant use them for a month (or a year!!!!) because reasons. Either nobody would spend anymore ...because why bother?....and the game would go under, or people would quit in large numbers and the game would go under. The 4 or 5 different stores I guess could allow you to focus, but the game *requires* 85 4 stars and 36 5 stars at some point or another. So sure, you could get your kitty or thor or whatever and not play the ghost rider pve when it comes up, but not playing is a bad solution. And if you're "focusing" on one store then another then another to build them more "quickly", you're not doing anything faster at all. Also...where does a new 5 star go? If they join a store, where do the other ones go? If the stores shift while I'm trying to build characters A,B and C from the same store and then a new character pushes one out, then I have to build from 2 stores now. I think (can't say for sure, only the OP knows) the point of the post is comparing dilution to inflation. A long long time ago it cost 9750 to champ every 5 the game had (just 3). Then they created classics and the cost went down to about 6940 (reduced from 25 cp for LTs to 20 for classics) and when there were 20 4 stars it cost about 6000ish cp to champ every single 4 star. Fast forward a few years and itll cost you about 57,200 cp to champ the classic 5s and another 6,500 for the latest 3...or 63,700 total. The 4 stars at 20 cp for 85 4 stars? About 26,000 cp. Theres 6. 10 times the amount of 5 stars and 4.5 times the amount of 4 stars. Now, there have been some increases along the way, sure. But nothing at all for the last 2 years. I dont see this post as asking to "give us more stuff" for no reason. If you got paid $15/ hour and your rent was $1k/month, and a few years later got paid $20/hour and your rent was $5k/month, you wouldnt be very happy. I think this post is just suggesting that making the income increase every so often to keep up with the ever-expanding list of characters is a very good and also permanent solution to dilution. Otherwise the cost to catch up or even keep up will just be ridiculous (if it's not already. 56k cp is about $600k worth of stark salaries, assuming a 25% return for champ rewards off of characters). I dont know about you, but I dont have that kind of money. I think a growing portion of the playerbase is watching that number go up and up and up and waiting for at least *some* kind of change. As nothing continues to happen, more and more players will leave and there won't be a game to worry about diluting.