KGB said: RoadWarrior,The real question you want to ask is what is the damage type for every power in MPQ (good luck getting that answer from the hundreds of powers other than experimentation). Obviously powers like 2* Mags Blue is typed as Match and his 2* Red is typed as Power.
KGB said: Reecoh, does her trap damage get applied separately (ie match then trap) or as a single value (likely need strike tiles to figure that answer). If it's separate then it's consistent that tile=Match and trap=power but if it's a single value then it would mean the damage type changed during the damage evaluation due to the trap being there.KGB
ThaRoadWarrior said: KGB said: Reecoh, does her trap damage get applied separately (ie match then trap) or as a single value (likely need strike tiles to figure that answer). If it's separate then it's consistent that tile=Match and trap=power but if it's a single value then it would mean the damage type changed during the damage evaluation due to the trap being there.KGB JJ's traps technically belong to the enemy, which may be part of their distinction. I imagine this is comparable to 4* Carol's retaliation damage - it probably does a seperate chunk of "trap" damage after it resolves the player's match.
ThaRoadWarrior said: I too am in industry, I am very familiar with how games are made and generally work. That’s why I made sure to say: if the problem is too hard to fix in code, it’s understandable, but the text in game should accurately describe what is happening. This isn’t a dynamic UI scenario like with Bamf!, this is a static text string.at any rate, I don’t know how the game actually is coded, just how I would expect things to work based on the power wording. So I’m sorry for being contrary with you here, I’d just like things to work like they are described or for descriptions to describe how things work lol.
ThaRoadWarrior said: There are a lot of powers on the list that seem to have the tile destruction decoupled from the damage either by bug or design. The wording is not appreciably different on them. For instance Bucky’s purple worded about the same as kitty’s purple. His gets bonus damage, hers does not. Which is the bug? Circuit Breaker appears to have the distinction of the tile “destroying itself” as opposed to Bucky destroying the tile. Which is all well and good, except Entanglement and similar tiles that seem to own their own damage get to take advantage of WF for some reason.bringing us back to Juggernaut- does his blue power take advantage of Wakanda Forever?
ThaRoadWarrior said: Grey Suit Widow's green and red both seem like they should trigger it; in fact, her green uses the specific verbiage "does an ADDITIONAL ## damage to the enemy team" in it, which exactly aligns with the patch note in R154. Why doesn't that one work?