wereotter said: I'm not convinced it's the objectives that killed this event. I think what the original sentiment comes from is rooted in the powerful gem converters from Ixalan. Someone in my coalition asked how do you play this event without Storm the Vault, and it got me thinking that after a year and a half of that card, and to a lesser degree Itlimoc, defining the meta and the speed of games, going back to being forced to make poor mana matches and weaker gem conversion tools has really slowed down the speed of the game.
rafalele said: It also would be nice that Greg should fight trying to achive the node objectives. Sometimes is not fair waiting to cast the needed cards and Greg casting things without restrictions. I know that for this Greg should be much more clever.
Boogeyman said: rafalele said: It also would be nice that Greg should fight trying to achive the node objectives. Sometimes is not fair waiting to cast the needed cards and Greg casting things without restrictions. I know that for this Greg should be much more clever. Here is a take on this though: There are two ways to get node secondary objectives. Gain them yourself OR prevent Greg from achieving them. Now that sounds fun and it would keep people from making troll decks.
Mburn7 said: I like the tribal creature objectives. I don't like it when it picks 4 super obscure and non-thematic creature types, since I can't search for all at once when making my deck and its hard to remember which ones are which while deckbuilding.Also, I don't get the color of the nodes. This is still a Ravnica set, they should all be 2 color unless you're featuring a specific story thing or character. Since you had the same objective on each node it really didn't make sense why those particular pairs were chosen.I really don't like the Kill Creatures objectives, like most others it seems.Overall I give this a B. Nice idea, but really poorly done (like everything else lately it seems)
ZW2007- said: Mburn7 said: I like the tribal creature objectives. I don't like it when it picks 4 super obscure and non-thematic creature types, since I can't search for all at once when making my deck and its hard to remember which ones are which while deckbuilding.Also, I don't get the color of the nodes. This is still a Ravnica set, they should all be 2 color unless you're featuring a specific story thing or character. Since you had the same objective on each node it really didn't make sense why those particular pairs were chosen.I really don't like the Kill Creatures objectives, like most others it seems.Overall I give this a B. Nice idea, but really poorly done (like everything else lately it seems) The top node is the color of the Finale card that the event is based on. In this case it was RaW: Devastation. The top node was green, the node effect was a play on the green finale card, and the other two nodes were just two of the not-green Ravnica guilds. I expect this trend to continue for the next 4 versions of this event.Overall, I didn't mind the objectives too much. My biggest issue with this event was the combination of 6 hr refreshes and absolutely horrible individual placement rewards. Giving out more jewels to the entire playerbase as a whole does not make it easier for any individual player to get more jewels and thus acquire more of those locked away vanguard cards. Giving 5 jewels to top 5 and 2 jewels to top 250 makes it a "why even bother playing this event?" scenario. We already have a lot of scenarios like that. Soon it's going to be "why even bother playing this game?".
Mburn7 said: ZW2007- said: Mburn7 said: I like the tribal creature objectives. I don't like it when it picks 4 super obscure and non-thematic creature types, since I can't search for all at once when making my deck and its hard to remember which ones are which while deckbuilding.Also, I don't get the color of the nodes. This is still a Ravnica set, they should all be 2 color unless you're featuring a specific story thing or character. Since you had the same objective on each node it really didn't make sense why those particular pairs were chosen.I really don't like the Kill Creatures objectives, like most others it seems.Overall I give this a B. Nice idea, but really poorly done (like everything else lately it seems) The top node is the color of the Finale card that the event is based on. In this case it was RaW: Devastation. The top node was green, the node effect was a play on the green finale card, and the other two nodes were just two of the not-green Ravnica guilds. I expect this trend to continue for the next 4 versions of this event.Overall, I didn't mind the objectives too much. My biggest issue with this event was the combination of 6 hr refreshes and absolutely horrible individual placement rewards. Giving out more jewels to the entire playerbase as a whole does not make it easier for any individual player to get more jewels and thus acquire more of those locked away vanguard cards. Giving 5 jewels to top 5 and 2 jewels to top 250 makes it a "why even bother playing this event?" scenario. We already have a lot of scenarios like that. Soon it's going to be "why even bother playing this game?". Ah. Makes sense. Didn't realize that there is going to be 5 different versions of this event.And yeah, the rewards are terrible. I got 2 jewels. 2! That is about as useless as you could get.
wereotter said: Mburn7 said: ZW2007- said: Mburn7 said: I like the tribal creature objectives. I don't like it when it picks 4 super obscure and non-thematic creature types, since I can't search for all at once when making my deck and its hard to remember which ones are which while deckbuilding.Also, I don't get the color of the nodes. This is still a Ravnica set, they should all be 2 color unless you're featuring a specific story thing or character. Since you had the same objective on each node it really didn't make sense why those particular pairs were chosen.I really don't like the Kill Creatures objectives, like most others it seems.Overall I give this a B. Nice idea, but really poorly done (like everything else lately it seems) The top node is the color of the Finale card that the event is based on. In this case it was RaW: Devastation. The top node was green, the node effect was a play on the green finale card, and the other two nodes were just two of the not-green Ravnica guilds. I expect this trend to continue for the next 4 versions of this event.Overall, I didn't mind the objectives too much. My biggest issue with this event was the combination of 6 hr refreshes and absolutely horrible individual placement rewards. Giving out more jewels to the entire playerbase as a whole does not make it easier for any individual player to get more jewels and thus acquire more of those locked away vanguard cards. Giving 5 jewels to top 5 and 2 jewels to top 250 makes it a "why even bother playing this event?" scenario. We already have a lot of scenarios like that. Soon it's going to be "why even bother playing this game?". Ah. Makes sense. Didn't realize that there is going to be 5 different versions of this event.And yeah, the rewards are terrible. I got 2 jewels. 2! That is about as useless as you could get. Better than me.... my ranking reward got me 1 jewel. I’m super annoyed now since my jewel total isn’t a number ending in 0/5 and now will be 1 off of a nice, round number.
Dropspot said: I liked the event and enjoyed even more the return to a less broken meta. This event reminded me of how I played when I started. It was slower paced experience compared to the first to combo race we are used to in current standard and legacy formats.
I like the limited format. That, in and of itself, has potential.
The problem was, there wasn't an intermediary step down from what players had gotten used to. For months, we’ve been living in a cancerous meta fueled by degenerate cards and combos. Everything was pushed to be faster, faster, faster.
To go from that to nerfed BSZ and an almost ramp-less environment (we still have..Gates), combined with 6-hour refreshes so we’re playing:
That’s quite a system shock.