tiomono said: Rerun it adding colossus as an additional bonus hero? I am curious if that would slow it down or speed it up. This is only counting tokens though right, no accounting for event rewards?
tiomono said: Rerun it adding colossus as an additional bonus hero? I am curious if that would slow it down or speed it up. This is only counting tokens though right, no accounting for event rewards?It's looking like with patch you got 96 xforce covers. But had 100 champ reward covers total for xforce. So either the last patch had gotten you 4 additional covers with colossus adding nothing, or colossus did not max out one time while patch maxxed 32 times.
Kolence said: - When champing 4*s, did the simulator take into account some give 6 covers (5*) and 4 tokens, and some give 10 tokens?- Would opening legendary tokens but saving cp for direct buying of targeted 5* (OML) reduce the number of standards it takes?- HP earned along the way from champ rewards could also be used to speed it up even more, buying heroic tokens? Single pack for 400 HP? with 1 in 20 bonus rate, or buying in bulk with 1 in 12 bonus rate. Though it looks like the most 4* feeder covers came from direct 3* BH opening standards and their champ rewards, anyway. So probably not worth the hassle...
MadScientist said: tiomono said: Rerun it adding colossus as an additional bonus hero? I am curious if that would slow it down or speed it up. This is only counting tokens though right, no accounting for event rewards? I repeated the simulation using Colossus instead of Patch as bonus hero and noticed no obvious difference. tiomono said: Rerun it adding colossus as an additional bonus hero? I am curious if that would slow it down or speed it up. This is only counting tokens though right, no accounting for event rewards?It's looking like with patch you got 96 xforce covers. But had 100 champ reward covers total for xforce. So either the last patch had gotten you 4 additional covers with colossus adding nothing, or colossus did not max out one time while patch maxxed 32 times. The four extra covers were from the current versions of Patch and Colossus.
MadScientist said: I repeated the simulation 5000 times. Here is a histogram of the result:https://imgur.com/LbrTqRqThe average is 166,993.6The standard deviation is 26,222.5
Great work.
What I spotted from the sample - only 6x 4* XFW naturally pulled from 570 tokens (legendary & classic). Sure the BH and Champ system works well, but that puts dilution problems in perspective. Good luck to those that are trying to get caught up these days.