bluewolf said: HOWEVER: Please make more untimed content available! Just toss out the already shipped one offs like Amadeus' Inferno, Growth Industry, etc. System Reboot even. Then we can play with these slow characters if we want to try new things. Just make the nodes repeatable, please.
Razuhlui said: DarthDeVo said: Not to mention the fact that if the enemy has no AP in their strongest color yet this does... nothing. He got the difference in Ap as %-scale, if the enemy has 0 and you have 5 its (5-0) * (match damage increases by 13%/ 18% (max 270%) at Level 3:).Its like America Chevaz, were the ap-bonus scale doesnt let her/him tank after getting behind the break even for tank dmg.The difference is Talos gets his whole dmg riced by one ap pool, and Chevaz is riced individually.
DarthDeVo said: Not to mention the fact that if the enemy has no AP in their strongest color yet this does... nothing.
3 x tile value + 3 x tile value x boost percentage
If you make a fair comparison using Chavez match damage at 15ap, her match damage is only 1485, compared to Talo's 1746. Look whose match damage is better? Chavez has to gather 90ap to increase 3 of her match colour whereas Talo's has to gather only 15 aps to increase match damage of whatever colours he tanks.
A very common flaw in comparison of characters' power in here is that the individual character's abilities are dissected and then compared against those characters who have the best type of abilities in that class. For example, a 4* X character has a stun abilility. So, he will be compared against Iceman, Gamora, or even Bishop. New characters who create strike tiles will be compared against R4G. It's like I compare someone's intelligence with Einstein, his running speed with Usain Bolt and his rapping skill with Eminem.
HoundofShadow said: Talo's maximum match damage increase is capped at 15ap, whereas Chavez's match damage increase is capped at 30ap. Of course Chavez's match damage is going to be higher. Her formula:(1 + (AP * .3)) * match tile dmg * number tile If you make a fair comparison using Chavez match damage at 15ap, her match damage is only 1485, compared to Talo's 1746. Look whose match damage is better? Chavez has to gather 90ap to increase 3 of her match colour whereas Talo's has to gather only 15 aps to increase match damage of whatever colours he tanks.A very common flaw in comparison of characters' power in here is that the individual character's abilities are dissected and then compared against those characters who have the best type of abilities in that class. For example, a 4* X character has a stun abilility. So, he will be compared against Iceman, Gamora, or even Bishop. New characters who create strike tiles will be compared against R4G. It's like I compare someone's intelligence with Einstein, his running speed with Usain Bolt and his rapping skill with Eminem.
Vhailorx said: What happens if you multi-cast his purple against different opponents?
RickOShay said: Vhailorx said: What happens if you multi-cast his purple against different opponents?I finally remembered to revisit this question. Unfortunately upon the 2nd cast of his purple, this now becomes the targeted-enemy color he will steal when matches are made, even if you have the previous traps still in play. I was hoping this would work on two different colors and the traps working independently, but of course he can only Shapeshift into one enemy at a time - so this stands to reason..