**** Hawkeye (Ronin) ****

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Comments

  • ThaRoadWarriorThaRoadWarrior Posts: 3,078 Chairperson of the Boards
    zodiac339 said:
    I feel like Ronin/Nico/Flaptian would be a fun all-4* team
    Directly bad to put Flaptain on there. You want Nico and Ronin’s Countdown tiles to stay on the board, not accelerate. Carol on the other hand...
    Less interested in the countdowns and more interested in the tile buffing
  • Waddles_PinesWaddles_Pines Posts: 693 Critical Contributor
    I can see this being "working as designed" actually. The stun appears to be "owned" by the CD in the way Entanglement's damage is owned by that CD. So Ronin does damage and places a countdown. Strange flaps back. CD resolves and does a stun. It's almost like when C4rol does Command Decision ->Flames of the Faltine->Photonic Barrage happens I guess.
    Just played against 3* Carol in ddq with Ronin, and his stun power triggered her energy absorption.  Add that to the "working as intended" list. 
  • sinnerjflsinnerjfl Posts: 1,126 Chairperson of the Boards
    I can see this being "working as designed" actually. The stun appears to be "owned" by the CD in the way Entanglement's damage is owned by that CD. So Ronin does damage and places a countdown. Strange flaps back. CD resolves and does a stun. It's almost like when C4rol does Command Decision ->Flames of the Faltine->Photonic Barrage happens I guess.
    Just played against 3* Carol in ddq with Ronin, and his stun power triggered her energy absorption.  Add that to the "working as intended" list. 

    Well, that seems to be working as intended since he does the damage first then stuns. That should absolutely trigger 3* Carol.
  • bk201bk201 Posts: 68 Match Maker
    Do you know when he'll enter the LT? Only in the next season?
  • sambrookjmsambrookjm Posts: 1,543 Chairperson of the Boards
    Something I just found out about his No Escape is that if you're playing with Thanos and Ronin's No Escape takes down the target, Court Death triggers before the next instance of No Escape.  Not sure why the active character's ability doesn't take precedence, but just a heads up.
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