(Abilities listed at level 450)60,586 Health 703 | 625 | 547 | 348 | 89 | 83 | 76 | 4.0xYour Shield - 8 APRescue stands her ground between danger and the helpless: your ally, your savior, and your shield. Rescue converts all friendly Strike and Attack tiles into Protect tiles, then improves friendly Protect tiles by 259. If there are no friendly Strike, Attack, or Protect tiles on the board, create 2 strength 259 Protect tiles instead.(PASSIVE) At the start of her turn, if there are 2 or more friendly Protect tiles on the board, heal Rescue's allies for a burst of 778 health.Level 2: ...improves friendly Protect tiles by 298....allies for a burst of 908 health.Level 3: ...improves friendly Protect tiles by 324....create 2 strength 285 Protect tiles...allies for a burst of 1037 health.Level 4: ...improves friendly Protect tiles by 414....allies for a burst of 1167 health.Level 5: ...improves friendly Protect tiles by 466....create 3 strength 311 Protect tiles...allies for a burst of 1556 health.
HoundofShadow said: I don't get why any 5* released after Kitty Pryde that has the ability to remove/convert/steal special tiles is automatically linked to a Gritty counter. Time to expand your horizon?1) Her blue damage looks weak and while there is potential for red matches followed by cascades, it doesn't make up for the really weak damage. I think the idea is to spam the board with enemy SAP tiles one way or another, steal some and convert the rest into red tiles, leading to more red ap gains, followed by spamming her cheap red which easily deals 13487 damage. First contender for this is Carnage. Eddie Brock might work too.2) The highlight of her yellow is her passive team healing every turn when you have two protect tiles out, which is easily achieved with some supports equipped. I don't think her active yellow stops just at flipping strike and attack tiles to protect tiles. I think someone out there can turn these protect tiles into something more useful.3) Nothing special about her red except that it's cheap and deals additional damage with three friendly SPA tiles out.She's SPA tiles dependent, so her natural partner are those specialising in creating special tiles for her teams or her enemies. Carnage fits the bill perfectly, with that team heal in PvE very turn to "negate" the attack tiles damage.Rescue teaming up with Dr Doom equipped with Victorius support + another support that creates two protect tiles at the start of the turn or battle could trigger AoE damage every turn.
Quebbster said: Doesn't Bishop remove protect tiles? That's less than ideal if you run him and Pepper together.
AlexR said: Looking at this, I should probably hoard past Rescue. But the problem is, I want Hela. So I either hope that the 5* after Rescue redeems Hela/Rescue/?? as a latest trio, which is a serious gamble at this point. Or I throw all my LLs at Doom/Hela to try to get my 0/0/2 Doom better covered. hm.
This is purely pedantic but I really don't like this description - so this power only works against enemy missiles?
MrEd95 said: scottee said:The beginning of every Rescue vs Kitty match will be, match 9 blue AP right away or lose. Partner her with bishop. Job done. I’ve got up to 25-30 blue ap in a single enemy turn when using bishop against a gritty team before.
scottee said:The beginning of every Rescue vs Kitty match will be, match 9 blue AP right away or lose.
St_Bernadus said: MrEd95 said: scottee said:The beginning of every Rescue vs Kitty match will be, match 9 blue AP right away or lose. Partner her with bishop. Job done. I’ve got up to 25-30 blue ap in a single enemy turn when using bishop against a gritty team before. That's true but Bishop will eat up all those protect tiles as well. So it is not a perfect combo.