I don’t really think that dilution alone is a road block to progression in MPQ. It was in the past because you were basically forced to champ 4* in 13 days or sell the covers (Hi Elektra) and so you couldn’t afford to waste any covers because you didn’t know where the next one was coming from. Now thanks to the cover save feature in conjunction with Bonus Heroes you can plan and plot your path to what 4* you want. However champing costs for 4* are still ludicrous in Iso terms. I’m not sure who this is supposed to be for as the Vets are either post-Iso or can comfortably generate any iso requirements they need and so it seems to me that it is punishing newer players just because they are new and can’t generate the same level of resources an older player can. It is an unnecessary thing on top of the added dilution in game since the odds for 4* changed.
Another thing to mention was that when the 4* odds were changed the blow was meant to have been softened by increased odds from PvP stores with more 4* PvP. I haven’t noticed any increase myself but then I don’t open much beyond tokens earned (maybe if they had actually doubled the tokens you can earn as PvP prizes? Let’s not start on PvP awards being out of date…) We were also supposed to get MORE 4* PvP but I’m not sure outside of special event tie-in’s this has been the case and 2019 has actually seen fewer 4* releases.
So in conclusion…it all seems a bit over the place.
DyingLegend said: The worst dilution gets, the less i want to spend on this game. I know im only one person, but i went from buying VIP every month to not buying it in over 8 months . I used to spend more on this game but just haven't felt motivated to do so lately.
tupacboy said: Any hint of hope on the horizon that anyone knows of?
jp1 said: Great communication in response to all these questions and concerns lately. Kudos!
therightwaye said: I think they have a limited solution in game right now, the Avengers store. Themed stores will help get players to pull for specific characters.Long-term, I think adding a second 4 to PvE events would go along way for helping with dilution. Rotate latest 12 for primary and older characters as secondary. Add a cover and rotate for placement. SCL9 for example could reward 4 star covers for t100.example: Talos and FuryT1 - Talos PurpleT5 - Fury YellowT10- Talos BlueT20- Fury BlueT50- Talos BlackT100- Fury purple(one less latest for T10, but more opportunity over coming weeks)Alternatively, they can do latest 12, and sub-event progression can award an older 4 cover)
moss04 said: I think adding extra 4 star rewards is a good idea for combating dilution, but not by putting them in the placement rewards. Placement rewards primarily go toward those who already have well fleshed out rosters and also only go to a fraction of the player base. Anyone who is really struggling with dilution is still going to be up a creek with no paddle.
Brigby said:........, so any potential and/or drastic changes would need to be carefully designed and reviewed prior to implementation.
Therealsmkspy said: Here where the stopping of the LLLVV schedule fears us, even vets, the most. When the devs inevitably throw Talos or Magik at us for shield training and we've had zero opportunities to aquire them other the fickleness of RNG dilution and unreliable BHing.