Kitty (with Grocket) has made PVE somewhat less tedious and annoying than it was before her, so just for the sake of PVE, I hope she never gets nerfed.
I don't use her in PVP (outside of Simulator once I hit 1200 points or so) because I'm a 4* player and just use whoever is boosted instead of Gritty. I can't speak to how bad she may be in PVP.
bluewolf said: No Kitty nerf, seriously.I'm sure there are lots of players who would love to see her buff turn into a 2 turn repeater. They could then stop worrying about a feeder or finishing her off since she'd be mid-tier at best.But.....here we are again. Rocket.The rock....it's stale to have a 2 year old character - while a new character is introduced every 2 weeks - still be the top recruitment choice. The hard place....slow down the clears without reducing the number required, and the flow of people leaving will turn into a mass exodus.Do you really want your playtime to go up because your tools are less effective?
Tony_Foot said: Nope she doesn't. There's also a solid counter in BSSM. People always say counter not nerf and even though I don't have BSSM I lose probably 1 in 12 against kitty. There should be risk. I find that acceptable.I find her fun in pve and her existence doesn't mean everyone else is a bench warmer.
UNC_Samurai said: Tony_Foot said: Nope she doesn't. There's also a solid counter in BSSM. People always say counter not nerf and even though I don't have BSSM I lose probably 1 in 12 against kitty. There should be risk. I find that acceptable.I find her fun in pve and her existence doesn't mean everyone else is a bench warmer. The only problem with saying "There's a Classic Legends that works as a counter," is that it's all but impossible for newer players to build that character. Heck, mine was at 9-10 covers when Kitty was released, he's been my sole bonus 5* since Kitty rotated out, and I STILL need two not-blue covers to champ him and make him useful.Side note, this is precisely why 5*s that are at least two years old need to have multiple 4* feeders.
NotBAMF said: bluewolf said: No Kitty nerf, seriously.I'm sure there are lots of players who would love to see her buff turn into a 2 turn repeater. They could then stop worrying about a feeder or finishing her off since she'd be mid-tier at best.But.....here we are again. Rocket.The rock....it's stale to have a 2 year old character - while a new character is introduced every 2 weeks - still be the top recruitment choice. The hard place....slow down the clears without reducing the number required, and the flow of people leaving will turn into a mass exodus.Do you really want your playtime to go up because your tools are less effective? I can't even fathom playing PVE if they nerf Grocket. I don't know about a mass exodus, but I'd strongly consider giving up PVE at least.
GrimSkald said:Is GRocket the problem? I think if there is a problem, they are. Sticking out the strikes with no condition invites this sort of abuse, but without that they're kind of lackluster - his blue is expensive and unreliable (the generator gets destroyed a significant part of the time before it really earns its value,) and his green is super fun but very risky (Groot will destroy your specials, and sometimes he will "push the button.") I think if they were to nerf R&G, I think the best plan would be to reduce the number of strikes they put out. Maybe the number of strikes could be based on the condition, rather than the strength of the strikes (i.e put out 4 strike tiles at 276, 7 or 8 if there's a Guardian on the team.)
tiomono said: Kitty in a bubble does not need nerfed. Rocket is the issue in the combo.
NotBAMF said: Kitty (with Grocket) has made PVE somewhat less tedious and annoying than it was before her, so just for the sake of PVE, I hope she never gets nerfed.