Brigby said: This actually reminds me a lot of the situation Blizzard faced with Shudderwock. The way they handled it was placing a limit on the number of Battlecry effects triggered. I think this was a rather good compromise between maintaining the functionality and flavor of the card, while still placing a hard stop to prevent "infinite" Battlecry triggers.I think this is certainly an interesting discussion, and I'll pass it along to the team for review.
sutoLkcalB said: Hm, what about limiting the deck to 40 cards? Or xyz cards?Would that not limit any loop - not to say the fun if all the "loop loving players" lose the match because they can not draw a card anymore. I really would like that.That way the current TotP Green would not end each time in round 2 with either the player or AI attacking with infinite number of Ghalta, Primal Hunger - despite the boring waiting time until the loops finished. I tried it with a playable deck - but no chance; I had to switch to the same win-in-round2-deck type.And this type of decks is not what MTGPQ was intended to be, I guess at least.
sutoLkcalB said: Agreed. Would be hard against PvE bosses. As I do not play these, I had not thought about that.120 cards would not help, I think.Loopy decks are a matter of taste.I do not like them, because it comes down to pure luck who will win - the one who's loop will trigger first. No strategy, no interaction. It is like playing dice.That is not the spirit of MTG in my opinion.
BlessedOne said: TL;DR.There are a handful of "infinite" loops that can be done with table top magic. It's up to the player to determine when to stop the loop. The same could be the case for MTGPQ. Have a button that is a "break" that can stop any card interaction at any time.
stikxs said: BlessedOne said: TL;DR.There are a handful of "infinite" loops that can be done with table top magic. It's up to the player to determine when to stop the loop. The same could be the case for MTGPQ. Have a button that is a "break" that can stop any card interaction at any time. The problem is Greg not knowing how to stop.
stikxs said: BlessedOne said:v TL;DR.There are a handful of "infinite" loops that can be done with table top magic. It's up to the player to determine when to stop the loop. The same could be the case for MTGPQ. Have a button that is a "break" that can stop any card interaction at any time. The problem is Greg not knowing how to stop.
BlessedOne said:v TL;DR.There are a handful of "infinite" loops that can be done with table top magic. It's up to the player to determine when to stop the loop. The same could be the case for MTGPQ. Have a button that is a "break" that can stop any card interaction at any time.