jamesh said: I guess part of the problem with designing new characters that rely on special tiles now is making sure that Kitty isn't a hard counter.You can see that in full swing with this character design. You've got two powers using repeaters, which Kitty doesn't target. While one power spams strike tiles, they've made sure it averages to more than one per turn, so it can keep ahead of Circuit Breaker. And while there is a countdown based move, players have the option of bypassing the countdown if they put 5 covers into the power.It's not quite as when Gambit ruled the roost, but it does impact on what character designs can actually work. For example, a lazy upgrade of 4* Captain Marvel would probably be considered mediocre if her black countdown kept on getting removed.
Warbringa said: There is a counter in some ways in Ant-Man who can just steal the powered up tiles now but it takes too long to use.
Warbringa said: Try this one for a new 4* power: "Power A" - 5 Blue AP - at level 5 - create a 2 turn repeater tile that destroys 2 opponent's S/A/P tiles gain 1 AP of the color of tile destroyed. Gain 1 random AP at when repeater countdown goes to zero. Lower levels could have longer repeater duration and less AP gain for example. At 5 AP, you can fire it turn two with a boost. Would also be a power that pairs well with 4* Marvel.
KGB said: Warbringa said: Try this one for a new 4* power: "Power A" - 5 Blue AP - at level 5 - create a 2 turn repeater tile that destroys 2 opponent's S/A/P tiles gain 1 AP of the color of tile destroyed. Gain 1 random AP at when repeater countdown goes to zero. Lower levels could have longer repeater duration and less AP gain for example. At 5 AP, you can fire it turn two with a boost. Would also be a power that pairs well with 4* Marvel. This power is too weak. Even if you boosted 2 Blue and fired the power on turn 2 it won't remove anything till turn 4. By that time Kitty has boosted 3 times and the strike tiles are in the thousands so it's very possible the character might be dead (esp on defense). Plus it only removed 2 tiles so unless you (or the AI on defense) matches away some strikes it may take yet another 2 turns to stop the buff by which time at least 1 character is dead (esp in 4* land).There seems to be plenty of Grocket counters in 4* land since multiple GrockAMordusa counter teams have been around for months (for example Prowlers passive stealing of strikes is much better than the power you listed but it's also risky if you can't match to activate the steal). It's more the single champ 5 teams or weak dual 5* (non Thorkoye or BSSM) that are having trouble with this team.KGB
HoundofShadow said: The question is: Are the players looking for a counter to deal with Gritty or are they looking for a counter that can render Gritty useless in 2 or fewer turns? I think this distinction makes a big different. Most of the above 5* need 3 matches to stop Kitty's from buffing tiles, except for SMBB (in some way).
tonypq said: I thought she sucked when reading about her abilities, after using her test character in the new event wow she blows. And now we have to se yet another LL store occupied by one or two 5s who are pretty bad. For 4 players transitioning to 5s, D3 is making it impossible to get into the mix with a good set of 5s, and no way to target in on any of the ones you really want or classics. Guess I'll just be logging in for daily drop and DP daily CP or LL, they've killed any motivation to play any more than that or in a competitive alliance.