rixmith said: The other thing to realize is that as you advance the value of resources changes dramatically. An active SCL 9 player can pretty easily make more HP than they spend, even with spending on shields and some 100 HP daily deals. Many 5* players these days are ISO positive. Once you are there, the only resources that really matter are CP and high level covers that are generated by champ rewards. The sooner you can invest and get your farm rolling the more return on investment you will get and hopefully the faster you can reach the point where you are no longer constrained by ISO and HP.
Bowgentle said: Caveat: eventually you'll be setting up a 4* farm.That's A LOT of HP to invest.
Bowgentle said: rixmith said: The other thing to realize is that as you advance the value of resources changes dramatically. An active SCL 9 player can pretty easily make more HP than they spend, even with spending on shields and some 100 HP daily deals. Many 5* players these days are ISO positive. Once you are there, the only resources that really matter are CP and high level covers that are generated by champ rewards. The sooner you can invest and get your farm rolling the more return on investment you will get and hopefully the faster you can reach the point where you are no longer constrained by ISO and HP. Caveat: eventually you'll be setting up a 4* farm.That's A LOT of HP to invest.
I'm a 5* player who is "post Iso." That is to say, I have hit the point where I quite literally cannot spend Iso on my active characters, I take in much more than I need. I hit that point at around June of last year, I think. Right now I'm sitting on a bit over 5 million Iso - my roster is completely soft-capped. Even the amount to hard-cap my roster is less than that total (.85 million.) I just want to let you all know that's a thing - you will hit it eventually depending on how long you've played.
For my 2*s I keep 3 extra roster slots just to keep things moving at a decent pace. When a 2* hits 139 I stop leveling them until one of those slots free up, make a dupe, finish the dupe, then finish leveling the main and sell them. This way the cover distribution matters less - if I get more than 5 covers on the dupe I can apply them to the main. This has become far less necessary with the advent of saved covers, but I like having all my 2*s properly covered and leveled for when they're featured in PVE and DDQ.
I used to do something similar for my 3*s at 261, but since Saved covers came into play I haven't bothered. I do keep duplicates for many of my 3*s, just in case they come up in PVP (it gives you a slight edge to have them higher level,) but I don't really sweat it too much. I usually sell off the main when the dupe gets to 240 or so, particularly if they've been featured in PVP within the last few months. I actually keep track of the PVP schedule for this purpose, and have posted it on the boards.
I have, at this point, one duplicate 4* - Captain Marvel. Her dupe even hit 280 because of the recent spate of covers in PVE. Peggy is getting close - she's 365. I will add to this that I BH'ed both of them pretty heavily - I got 25 for Carol and 26 for Peggy before switching the BH to someone else. They're probably outliers. The highest level 4* for whom I did not BH for more than a cover or two (I sometimes BH them to get a particular reward like a 5* cover or a LT) is Medusa at 361. I don't anticipate the game lasting long enough for me to sell off my main 4*s, it will probably take years.
I hope that gives a sense of perspective to the eventual costs of farming - the biggest cost is Iso, the resource which you get in the most abundance. Roster slots can be added here and there, and the rewards for farming is well worth it, since it all funnels to those resources that are most valuable - CP and LTs. It also gives you the ability to "bank" Roster slots, Iso, and HP for when you need them. Oh heck, I overspent on shields and need 500 HP quickly - I'll just sell one of my main 3*s with a high level dupe right now...
purplemur said: If you were to purchase those resources directly it would run about 128$(Motherlode+Hidden Stash+{average of Loonies or Agency Expenses+2xBugle Pittance). I think shows how poor those purchases actually are.
Dragon_Nexus said: Bowgentle said: rixmith said: The other thing to realize is that as you advance the value of resources changes dramatically. An active SCL 9 player can pretty easily make more HP than they spend, even with spending on shields and some 100 HP daily deals. Many 5* players these days are ISO positive. Once you are there, the only resources that really matter are CP and high level covers that are generated by champ rewards. The sooner you can invest and get your farm rolling the more return on investment you will get and hopefully the faster you can reach the point where you are no longer constrained by ISO and HP. Caveat: eventually you'll be setting up a 4* farm.That's A LOT of HP to invest. I'm not sure the game will still exist by the tim I max out a 4*.That said, you get 4*s slowly enough that you can still trickle feed new roster slots to get dupes.Until you hit that 2000HP cost though...whenever that is.
skittledaddy said: purplemur said: If you were to purchase those resources directly it would run about 128$(Motherlode+Hidden Stash+{average of Loonies or Agency Expenses+2xBugle Pittance). I think shows how poor those purchases actually are. So you're saying every time I harvest my farm organically (pun only slightly intended) I'm really "earning" $128?Don't tell my wife...... or the IRS, for that matter...
Vhailorx said: skittledaddy said: purplemur said: If you were to purchase those resources directly it would run about 128$(Motherlode+Hidden Stash+{average of Loonies or Agency Expenses+2xBugle Pittance). I think shows how poor those purchases actually are. So you're saying every time I harvest my farm organically (pun only slightly intended) I'm really "earning" $128?Don't tell my wife...... or the IRS, for that matter... No, we're saying that Demi/d3 value your labor at $128 for the work of organically farming 63 2* covers for a particular character (maybe a few dozen hours of play time).