bbigler said: Changing the health of everyone is outside the realm of possibility, I think. Plus, I think health pools are based on character mechanics more than anything else.
jamesh said: bbigler said: Changing the health of everyone is outside the realm of possibility, I think. Plus, I think health pools are based on character mechanics more than anything else. They have actually done a large scale character rebalance in the past. I think it was a little before 5* characters were a thing, and increased the health of almost every character except 2* Storm, and the Daken/Wolverine variants.There was also tier wide nerfs of all 2* and 3* characters when the champion feature was added to the game (so you'd need some champion levels to get back to the power levels the old maximum level gave you).It seems unlikely that they'd do a full tier rebalance, but it isn't without precedent.
OJSP said: DAZ0273 said: I'm not sure why Cable is so high? Hard to hit him with all those pouches..
DAZ0273 said: I'm not sure why Cable is so high?
Straycat said: As with tier rating, just because someone is strong in the comics doesn't necessarily mean they should be strong in game.
ThaRoadWarrior said: Isn't cable like The Most Psychic Man though? he just uses it to keep his #MetalStuff contained to that one arm?I didn't see Gho5t Rider on the list - since he's a for realz demon, is he up in that cosmic range?
ThaRoadWarrior said: Straycat said: As with tier rating, just because someone is strong in the comics doesn't necessarily mean they should be strong in game. I think I fundamentally disagree with this statement. What's the point of using this IP if you aren't going to respect the source material in your game mechanics? 5*s, even the bad ones, are more powerful than lesser tiers if only in match/critical damage, so it stands to reason the tier should consist of people more in-universe powerful than those at lower tiers.
ThaRoadWarrior said: I only know HtD from the movies, so I always assumed that was a Duck, Duck, Goose! reference (is that an american only kids' game? or is that a ubiquitous reference? https://en.wikipedia.org/wiki/Duck,_duck,_goose)...I think this is where character variations come in to play though - we shouldn't have any character variations within the same tier in my opinion. But if you want to for instance reserve tinykitty:SM (canonically stronger than other non-symbiote-equipped spider-men) for the 5* tier so that there is a spider-man there, that's great. Just make sure that within the tier, C-lister's like Gambit are scaled appropriately to cosmic threats like Thanos, Dark Phoenix, or Silver Surfer.
Dragon_Nexus said:It's why I was okay with GE Doom having less health, he can self heal as a passive.Someone that bucks this trend in 5* land is Okoye, with an amazing self heal and high health to begin with.
DAZ0273 said: I'm not sure why Cable is so high? Yes he does have a metal arm but otherwise he is no more robust than any other mutant who doesn't have armour etc. Likewise Kitty and Gambit being mutants doesn't make them any more physically robust than Widow or Hawkeye both of who are peak level athletes.
Dormammu said: DAZ0273 said: I'm not sure why Cable is so high? Yes he does have a metal arm but otherwise he is no more robust than any other mutant who doesn't have armour etc. Likewise Kitty and Gambit being mutants doesn't make them any more physically robust than Widow or Hawkeye both of who are peak level athletes. Not to go all super-geek on this, but it has been established that mutants are physiologically superior to humans (in most cases) in their classification as Homo Superior. While never fully quantified, there are many references throughout the X-Men books. There are specific examples, like Danger Room scenes when the X-Men talk about honing their genetically-enhanced stamina/endurance and the fact that all Mutants are immune to most conventional illnesses, viruses, and diseases (immunity to HIV was famously referenced by Angel).