Atlantis (Undersea Kingdom)

BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
edited February 2019 in Supports Details

PERK LIST

Perk 1

The supported character's powers deal an additional 94 damage to enemies.
  • Level 50: ...additional 428 damage...
  • Level 100: ...additional 769 damage...
  • Level 150: ...additional 1110 damage...
  • Level 200: ...additional 1451 damage...
  • Level 250: ...additional 1792 damage...

Perk 3

At the start of battle, there's a 15% chance to gain 5 Green AP.
  • Level 50: ...a 27.79% chance...
  • Level 100: ...a 40.84% chance...
  • Level 150: ...a 53.90% chance...
  • Level 200: ...a 66.95% chance...
  • Level 250: ...a 80% chance to gain 6 Green AP.

Perk 5

Damage from enemy powers is reduced by 377.
  • Level 50: ...reduced by 740.
  • Level 100: ...reduced by 1110.
  • Level 150: ...reduced by 1480.
  • Level 200: ...reduced by 1934.
  • Level 250: ...reduced by 2388.

Namor Synergy Perk

On a friendly Match-5 or greater, there's a 20% chance to gain one Green, Black, and Purple AP.
  • Level 50: ...a 29.25% chance...
  • Level 100: ...a 38.69% chance...
  • Level 150: ...a 48.12% chance...
  • Level 200: ...a 57.56% chance...
  • Level 250: ...a 67% chance...
Release Information

STORE OFFERS

General

  • New vault and store offering will be made available at 12:00 PM ET on February 12th.
  • All special offers last for two days.

Supports: Atlantis Store

  • Contains all Supports, including Atlantis (Undersea Kingdom)
  • Atlantis is available at 4x odds
  • Has Beginner, Advanced, and Master packs
  • Only visible if you have a token for the store.

Atlantis Vault

  • A 120 item vault
    • 2x Supports: Atlantis Master Token
    • 4x Supports: Atlantis Advanced Tokens
    • 12x Supports: Atlantis Beginner Tokens
    • 1x random 4-Star Cover
    • 11x random 3-Star Covers
    • 63x random 2-Stars Covers
    • 1x 4,000 Red Iso-8
    • 2x 3,000 Red Iso-8
    • 3x 1,000 Red Iso-8
    • 6x 500 Red Iso-8
    • 2x 5,000 Iso-8
    • 5x 1,500 Iso-8
    • 8x 1,000 Iso-8

Wolverine (X-Force) Heroes for Hire

  • Available to all players
  • Available in the Heroes for Hire store
  • 4,800 Hero Points
  • Maximum 1 purchase.
  • Contents:
    • 1x Wolverine (X-Force) Black cover
    • 2x Atlantis Advanced Tokens
    • 3x Atlantis Beginner Tokens
    • 30,000 Red Iso-8

Moon Knight Heroes for Hire

  • Available to all players
  • Available in the Heroes for Hire store
  • 250 Command Points
  • Maximum 1 purchase.
  • Contents:
    • 1x Moon Knight Black cover
    • 2x Atlantis Master Token
    • 4x Atlantis Advanced Tokens
    • 60,000 Red Iso-8

Comments

  • MoosePrimeMoosePrime Posts: 319 Mover and Shaker
    edited February 2019
    Brigby said:

    PERK LIST


    Perk 3

    At the start of battle, there's a 15% chance to gain 5 Green AP.
    • Level 50: ...a 27.79% chance...
    • Level 100: ...a 40.84% chance...
    • Level 150: ...a 53.90% chance...
    • Level 200: ...a 66.95% chance...
    • Level 250: ...a 80% chance to gain 6 Green AP.

    Does the change to 6 AP happen at level 250? or on the 5* support? some other criterion?
  • PhumadePhumade Posts: 1,929 Chairperson of the Boards
    Hmm,  Have you guys ever looked at a message scheduling?  It looks like all your press releases are hand issued.  I'm sure they must have automation tools that enable you to automatically post a message at a specific time.  

    So specifically you can have the server post the support message automatically
  • BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
    Does the change to 6 AP happen at level 250? or on the 5* support? some other criterion?
    Technically it's both. When you unlock a new Perk you also unlock additional levels you can increase all Perks to. Level 250 is unlocked when you acquire Perk 5.
  • helix72helix72 Posts: 416 Mover and Shaker
    Does the change to 6 AP happen at level 250? or on the 5* support? some other criterion?

    The answer is both. You can’t level it to 250 unless it is a 5*. The level cap goes in 50 level increments, so a 1* can only be leveled to 50, 2* to 100, etc.
  • jackstar0jackstar0 Posts: 1,244 Chairperson of the Boards
    Brigby said:
    Does the change to 6 AP happen at level 250? or on the 5* support? some other criterion?
    Technically it's both. When you unlock a new Perk you also unlock additional levels you can increase all Perks to. Level 250 is unlocked when you acquire Perk 5.
    So when you've got your 5* Support at level 249, it doesn't potentially produce 6AP, or it does even at level 1, once you have the 5* version?
  • BrigbyBrigby ADMINISTRATORS Posts: 7,757 Site Admin
    edited February 2019
    jackstar0 said:
    Brigby said:
    Does the change to 6 AP happen at level 250? or on the 5* support? some other criterion?
    Technically it's both. When you unlock a new Perk you also unlock additional levels you can increase all Perks to. Level 250 is unlocked when you acquire Perk 5.
    So when you've got your 5* Support at level 249, it doesn't potentially produce 6AP, or it does even at level 1, once you have the 5* version?
    I should really wait for my coffee to kick in before answering any questions....

    The 6 AP production kicks in at level 201
  • bbiglerbbigler Posts: 1,400 Chairperson of the Boards
    Just to continue a discussion from the other Atlantis thread........

    Right now, very, very few players have 5* supports, but that will change in the future. Just like the release of 5*s, it will take time for people to get them (maybe years), but eventually all top players will have them. So, whoever can get them first should have an advantage during this time. But unlike 5* characters, there's not a huge gap between 4* and 5* supports (at least with the older ones) but it seems like Demi wants to create a significant gap by releasing new supports with perks at 1, 3 and 5. 

    For now, everyone seems to be slowly getting 4* supports, which is good because it gives people a taste of what they could do and drives them to want better supports. I think Demi is smarter than people think when it comes to getting people to chase after something. 
  • OzarkBoatswainOzarkBoatswain Posts: 656 Critical Contributor
    Warning: pedantry

    If you have an indefinite article before a number up to 80, it should be "an" in front of 8, 11, 18 and 80.
  • PuceMoosePuceMoose Posts: 1,317 Chairperson of the Boards
    I love the artwork on this one - reminds me a bit of Bioshock.
  • JHawkIncJHawkInc Posts: 2,181 Chairperson of the Boards
    MaxPowers said:
    One can't help wonder if Namor would have been such an underwhelming character had they not been holding back features for the support feature.
    I think this is disingenuous. Namor would cease to be underwhelming if he suddenly gained the ability to generate 1AP in each of his colors on a match-5? Really?

    I would agree that there are a half-dozen problems with the character-specific bonus perks on Supports, but no one benefits from this kind of dishonest feedback. Namor clearly wouldn't be a star if you just fused the Support into the character directly, so it's pretty misleading to claim the Support is the reason he is underwhelming.
  • RichyyyRichyyy Posts: 305 Mover and Shaker
    Every power these days seems to be either passive or relatively expensive. Which then means that the meta at virtually every level ends up being defined by passives (Thor, Okoye, Kitty, Grocket, Medusa, BIshop...). The devs seem deathly afraid of cheap active powers, the likes of which we used to see quite a bit - like Iceman's stun. If they're doing it because they think we should be making up the AP deficit via supports, then they're pretty wildly deluded.
  • VhailorxVhailorx Posts: 4,780 Chairperson of the Boards
    edited February 2019
    Richyyy said:
    Every power these days seems to be either passive or relatively expensive. Which then means that the meta at virtually every level ends up being defined by passives (Thor, Okoye, Kitty, Grocket, Medusa, BIshop...). The devs seem deathly afraid of cheap active powers, the likes of which we used to see quite a bit - like Iceman's stun. If they're doing it because they think we should be making up the AP deficit via supports, then they're pretty wildly deluded.
    Well, the meta has been defined by passives since at least 2015.  There was a brief period at the very Dawn of the game when active powers dominated (2*thorverine, 1* storm, 3* pun + one).  Then there was another run in 2014-2015 with 4* thorverine.  But since then, the game has basically been all about passives (hulkfist, jg, then OML and off to the races with 5* passives). So that doesn't seem likely to change.

    But yeah, cheap active powers are great and I would love to see more of them.

    Also, this Atlantis support seems kinda meh.  It has 2 of the worst types of support powers (add or reduce small amounts of damage from powers, which is basically worthless at the 5* level).  And while starting with some ap is very good, it takes a huge amount of red iso to get the probabilities up to a useful level.

    And the special cookie for namor isn't great either.  His power will create some match5s, but not enough for this to be a real AP engine.
  • JHawkIncJHawkInc Posts: 2,181 Chairperson of the Boards
    I ignored the 6 green AP because it's not an explicit "fix" to Namor. It can apply to literally any character (3* or higher) in the game. The logic that Namor's green costs more because the devs expect that to be balanced with Atlantis goes out the window the instant you can equip Atlantis to Moon Knight or Iceman or Red Hulk or Sandman or Thing or Cho or any other green user that benefits from it. We can't consider these things in a vacuum. If Namor's powers would be cheaper if Supports didn't exist, why do none of the other eligible characters change? If Namor's powers need to be more expensive to balance the benefit of Atlantis, why didn't Iceman's costs go up as well?

    Why are all of them just as balanced before and after an 80% chance of 6 free AP enters the game, but Namor's design theoretically had to be changed pre-release to compensate for it? (nevermind the reality that anyone capable of acquiring the support at a high enough rank to get free AP isn't going to be using it on 4* characters in the first place)

    I don't think there's enough evidence to point at the Atlantis support as a specific reason for Namor being lackluster. There might be if the Atlantis support could only be equipped to him. But the idea that they made Namor "meh" so the support could make him "okay-good" doesn't hold up when that same support makes so many other "good" characters "even better." Because if you're going to equip it to someone else, then it isn't even improving Namor in the first place.

    There are several problems here (Namor is disappointing, Supports following new characters solely as new shinies to chase), but complaining about Namor and blaming supports isn't getting to the heart of either problem, nor is it attempting to approach a solution. And that's what I mean by disingenuous. It's more about gesturing in disgust at two problems and lumping them together than it is about trying to explain or fix either one.
  • SpudgutterSpudgutter Posts: 719 Critical Contributor
    edited February 2019
    JHawkInc said:

    I don't think there's enough evidence to point at the Atlantis support as a specific reason for Namor being lackluster. 

    There are several problems here (Namor is disappointing, Supports following new characters solely as new shinies to chase), but complaining about Namor and blaming supports isn't getting to the heart of either problem, nor is it attempting to approach a solution. And that's what I mean by disingenuous. It's more about gesturing in disgust at two problems and lumping them together than it is about trying to explain or fix either one.
    There is as much evidence on either side of the argument: zero.  Plenty of speculation, but no concrete evidence. Here on the forum, i dont think there is any reason not to speculate, and the original post you called disingenuous was very speculative. 

    MaxPowers said:
    One can't help wonder if Namor would have been such an underwhelming character had they not been holding back features for the support feature.
    You want to disagre, fine, and you made a decent case for it.  But we have seen plenty of disingenuous stuff here, and i really have to disagree that the above post fits that definition. 
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