The Grand Experiment: Can you transition to 5*s pulling as you go as a progession-only F2P player?

1568101127

Comments

  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    I haven't actually used him since I had leveled/champed 5* damage available. With only 4* partners to take advantage of the crits, I peaked at something like 40-45K, which isn't enough. With a 5* on board, yeah, that would totally one-shot someone.
    Have you champed Ghost? She does...maybe not 5* crit damage, but more than 4* crit damage. Might be an interesting setup.

    Now that I have 13 covers on Prowler, I think i am going to try and buy him up with my iso. I want to see if Prowler/Main Event is the full anti-kitty solution for me or not.
  • TPF AlexisTPF Alexis Posts: 3,813 Chairperson of the Boards
    I do have Ghost champed. I should give her a try there. Because, really, MEHulk seems way better as a Kitty counter than as a Kitty teammate. Honestly, I've kind of hit the point with my roster where I have so many characters that I'm not really familiar with most of them, and just reach for the same handful all the time unless there's something that's right in their niche.
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Just checked, hers isn’t an excessively high modifier, 4x damage, but her damage is higher than most because it’s always 2-300% higher than base. Prowler actually has a higher crit mod at 4.5x, most 4*s I hastily surveyed are at 3, 3.5, or 4x crit damage.
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    Today’s Crash Lt
    domino:green 

    25cp daily reward
    Kraven: purple

    Champ level cp:
    wiccan: blue

    i pushed up to 850 in the Rock3t pvp yesterday, walked away unshielded with GRRR/Chavez in, and I’m down to 300pts. Really not loving 3* pvp anymore lol. I’ll probably end up with 40 wins as often as not, since I can easily win offensively, but I seem to just not have a float point anymore
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Ground out 40 wins to get that Nightcrawler, it was lvl 290.
    LT got me
    wasp:blue (lvl 279)
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    I did a match with lvl 315 2/2/0 Kitty and Blad3 (boosted) in Most Wanted to see how that fares on defense. Still hanging on at 581, I guess we'll see if an unchamped 5* and a boosted 3* has more staying power than Gho5t Rider/Coulson did. Coulson is actually really strong with GRRR offensively, at least my lvl 289 boosted coulson, since he starts to tank the off-colors that Robbie would otherwise be using. He does sap some turns off the Chain Whip countdown, but the damage from that thing being out is fairly incidental anyway.

    Based on my schedule yesterday, I did my final round of clears (just green checked, not 1 past) in Venom Bomb about 5 hours early, and managed to close the sub in 82nd place. My schedule today should let me get much closer to optimal timing, but I'll still probably start early since I really don't have a sense for how long SCL9 final clears take generally, let alone with this new 5* capability. I alternate between Gho5t Rider/Main Event against all these symbiotes and mutations and Kitty/4ocket/Medusa against tile movers. I'm curious how it'll shake out at the end of the event, but I still don't plan to start doing PVE for placement again outside of character release weeks.
  • Daredevil217Daredevil217 Posts: 2,997 Chairperson of the Boards
    edited February 2019
    Wondering if you’re getting tired of running Ghost Rider every match yet. 

    For me I basically use one character for PVE (Thanos) with the 5E for match damage, and Daredevil (non-essential) to soak damage. 

    And I think I use about 5 characters in PVP (Thorkoye/Gritty/Daredevil). Add Jessica and Cable to the list for sim. And that’s just for variety. Oh and Bishop for my last match for Sim defense.  

    Definitely looking forward to expanding the roster. 

    Edit: I realize I just probably described most 5* players. Expanding my roster will probably only be good for messing around in Sim at this point I’d imagine.  
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Yeah, I was wondering how long Gost Rider was going to be My Guy, but I do still like playing him. I’m not over fond of having to relearn how to PVP in this new float-less normal I find myself in, but GRRR is still a cool character.

    but really, as a 4* player I was just using the boost list every time, so this isn’t too different from that. Roster building was really for messing around in Sim all along if we were being honest I think.
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    10cp from the Namor pvp got me up to 30

    Moon Knight: Black (again! 9 saved)

    venom bomb token got me a rulk with a bonus Chavez good for an LT

    elektr4: purple 
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    30cp from progression
    rulk: green
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    My experience in From the Depths (4* Namor release for posterity) hasn't been much different than the 3* PVP I've been doing - the preponderance of Kitty teams means I'm stuck using GR/Main Event over and over. Namor is a total wet fish, but at least i don't have to burn health packs on him. I seem to be able to push up around 600, and that's when i start showing up to real 5* players, and then i just seem to never stop showing up to them. I'll be curious what it's like when it's a 4* event where I won't be saddled with a loaner?

    At any rate, I switched to Medusa/GR and pushed up to 759, and then popped a 3hr shield to let some health recover back into the bank across the day - I'll see if I can get that last 150 pts after lunch. I'm wondering if there's a better time slice for me besides the first one? I don't have all the nuances of that stuff at my fingertips, I kind of just obliviously do PVP whenever.
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Ok, I broke shield and found an un-champed Thorkoye team I was able to exploit a little bit for decent points, and I managed to hit an honest 910 points, which took 25 wins and a 75hp shield. I wouldn't have expected Medusa to be the scary partner, but i guess that auto-damage isn't appealing when you're trying to climb. So now I have a 1/0/1 Namor, and a renewed self confidence about PVP.
  • BigSoftieFFBigSoftieFF Posts: 417 Mover and Shaker
    My experience in From the Depths (4* Namor release for posterity) hasn't been much different than the 3* PVP I've been doing - the preponderance of Kitty teams means I'm stuck using GR/Main Event over and over. Namor is a total wet fish, but at least i don't have to burn health packs on him. I seem to be able to push up around 600, and that's when i start showing up to real 5* players, and then i just seem to never stop showing up to them. I'll be curious what it's like when it's a 4* event where I won't be saddled with a loaner?

    At any rate, I switched to Medusa/GR and pushed up to 759, and then popped a 3hr shield to let some health recover back into the bank across the day - I'll see if I can get that last 150 pts after lunch. I'm wondering if there's a better time slice for me besides the first one? I don't have all the nuances of that stuff at my fingertips, I kind of just obliviously do PVP whenever.
    Slice 1 has a bunch of points, second to only slice 4 I believe. Regardless of slice you may want to settle in on GRRR beat boosted for week cause that will be by far you predominant team.
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Ran through SCL9 support circuit for the 10cp, laughed a little at GR:RR being th big boss. I went in with Robbie/rulk/Chavez and had no trouble. I always forget Rulk is still good...

    that put me at 30cp
    TA Hulk: Green (2nd saved)
  • Daredevil217Daredevil217 Posts: 2,997 Chairperson of the Boards
    I imagine you looked at that boss like... “you have no tricks I haven’t seen”. 
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    “I’d like to try your wu-tang style...let’s begin then!”
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    Re-champed 2* Bullseye, got a 3* Bullseye lvl 265, which gave a lvl 290 Kingpin, LT gave me

    Main Event: Green (lvl 285)

    I'm in that spot where I'm questioning my decision to chase JJ as my next 5*, so I ran the numbers again to see if I had any better options. Factors that determine whether or not someone is "better" to me are:

    How soon will i get them champable? 
    How "good" is the feeder at playing up since they will be head and shoulders leveled higher than my roster?
    How "good" is the subsequent 5* - am i chasing a lame duck just to get one over faster?

    I have 5 totally feedable 5*s, and nearly all of them are going to require me to collect all 6 covers from a 4*. this is my eval of my choices, not necessarily in priority order:

    Currently I'm chasing Jessica Jones via Chavez. I think my primary contender to this choice is Lumbercap via Bucky since it is significantly fewer covers to get him there:

    1) Jessica Jones (4/2/2) - Jessica seems like a solid defense 5* who likes being run with board shakers. She shares 2 colors with GR:RR, but her primary utility to me has always been that blue trap capability.

    Feeder: America Chavez - lvl 290, 70 covers to 360. Chavez might be the gold standard in play-up 4*s, particularly board shakers, so I don't feel bad at all maxing her out. her only real drawback is that she isn't fed by a 3*, so it's just 4* BH the hard way.

    2) Lumbercap (1/4/4) - I haven't played him at all, but he only shares one color with GR:RR and it's his big nuke. On the surface, he seems the most easily fed to completion with that cover spread.

    Feeder: Bucky (5/5/3) with 7 saved, 53 covers to 340. Bucky is a super marginal 4*, so having him that far ahead of the others doesn't seem awesome. He doesn't bring much to the table for 5* play, but this is by far my shortest path to a second 5* champion through the feeder system. he's also fed up through 2*, so that's a big plus.

    3) hawkeye (1/5/3) - he might be a solid partner for GR:RR even without the ability to fortify repeaters, his blue is mega cheap and I think i prefer his red to GR's. 

    Feeder: Kate Bishop (3/5/5) with 4 saved, so 86 covers to 360. It's a shame his feeder isn't Coulson, since they play so well together. I think KB is a decent 4*, but probably wouldn't play up with Clint or GR. Advantage is they are fed through 2*

    4) Old Man Logan (3/1/3): I like his true-heal, and he seems like he's not as bad as people want to make him out to be. But i don't think he is going to set the world on fire in opposition to the current meta. A hard turn-ending power at the 5* tier is sub-optimal, particularly in the face of my other black active being Damnation. I imagine he would be a meat shield with passive strike generation almost exclusively

    Feeder: XFW (3/5/5) 6 saved, 84 to 360. I was really hype to champ him after champing Domino, but less so now. he competes for colors with GR, so obviously not a great play-up 4*. Being double-fed by 3*s with a 2* feeding one of those does feel like a huge advantage to fast growth, but might not be in practice.

    5) 5* Lord: (5/1/3) - Primary utility seems to be with 4ocket, but he has 2 off-colors from GR:RR, one of which provides green acceleration with situational burst health, and the other can help with GR:RR's primary weakness vs kitty teams, which is no way to clear enemy specials aside from matching (his green can help here also). Obviously not top tier on his own, but perhaps those two will form a Gestalt? I don't love that both of them share a useful active green

    Feeder: Drax (1/4/5) with 2 saved, 91 covers to 360  - my worst covered non-new-or-limited 4*. I never play Drax, so i don't really know his deal that well. Doesn't strike me as a play-up 4*, particularly since my 5* character isn't primarily countdown based. Pros: has a 3* feeder, I've currently got Rock3t set as my BH to help get him closer to champable.

    The only other character i'd consider chasing this way would be:

    Okoye (5/2/1) - She doesn't help Ghost Rider that much directly, but she would force-multiply any lower-tiered required character i got saddled with quite handily. the problem here is that I can only feed her to 12 covers, which makes me reliant on a bonus hero along the way.

    Feeder: Shuri (lvl  278) 82 covers to 360. Shuri is really cool, but a bit of a slow starter without some way to jumpstart her fortifications. It's hard to say how well she would or wouldn't play up, but I would almost certainly use her red over Chain Whip to fortify the Hell Ride repeaters and make everything cheaper. Downside is there is no 3* feeder.

    Anybody have any recommendations?
  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    Mystique gave me an LT
    wiccan: geeen (LT champ level)
    yondu: yellow

    got cp from webbed wonder
    Fury: yellow (3rd saved)
  • Daredevil217Daredevil217 Posts: 2,997 Chairperson of the Boards
    edited February 2019
    I know you’re not hoarding but I’m holding out hope for a “Courageous Captains” vault for Captain Marvel’s release like the “Danger Doctor’s” vault we got for Ock’s rework. 

    Captain Marvel (Blockbuster Movie Tie-In)
    Captain America (First Avenger)
    Captain America (Infinity War)

    If so I’ll try to nab a red IW Cap cover in there for my 2/5/5 (+1). 

    I would go Okoye or Jessica honestly. Jessica is arguably the best defensive character and Okoye the best offensive. I wouldn’t try transitioning with two meh 5*. People would be attacking you non-stop with a Cap/GR, OML/GR, SL/GR combo. It’d be like now only MORE restrictive. So if you are going full 5* I think you need to pick a top tier. 

    Okoye and a few 4* will help you punch 5* teams and she has true healing for more sustained climbs.  Shes also not a terrible pair with GR. She’ll tank tons of black and he’ll have an awesome outlet boosted by her passive. They compete for red, but hers is probably better (it also allows targeted tile removal for Gritty). And you’d have an active yellow.  Also, Okoye/Medusa or Okoye/Thanos will likely net faster clears in PVE than you’re getting currently. 

    Jessica has more cover overlap.  Which sucks. The competition for black hurts the worst as both are great. Like you said though, having a beast mode Chavez is great as she’s like a 4.5 star.  Jess may result in slightly less hits but I’d imagine most 5* teams wouldn’t hesitate to smack around either one. Thus I’d go with the one that’s better/faster on offense and that is probably Okoye. 


  • ThaRoadWarriorThaRoadWarrior Posts: 5,119 Chairperson of the Boards
    edited February 2019
    That's really good feedback, thanks. Safe to assume your Bucky is past giving out a red Lumbercap?

    I think the missing element in my equation is my expectation that spending only into latest is going to (eventually) result in a latest legend who is champable alongside GR, so really this is just for my longer-term bonus hero strategy. 

    I leveled Okoye to 300 pretty fast after I realized her deal (and that I had 5 covers on her "good" color), and she's been part of my fast-clear team for quite awhile already. I can bring her to 375 with the cover spread she has, and I think I'll do so. I need 172,005 iso (i just brought her to 316 with what i had) to do it. I have a 3* Royal Talon Fighter on her leveled to 150, and I never really paid attention to what it did, but that's a pretty good support. At 315, she only tanks Yellow for robbie, he is even tanking Team Up still, so she has trouble hanging on to it. 

    I can take JJ to 375 also, I'll probably do that next. She's currently at 300, but the cover spread I have on her is not as optimal for what she brings to the table. Looking at Damning Evidence and what it does, I'm really curious if she actually will synergize with GR or not. Those traps prevent Hell Ride from nibbling the red and black tiles it lands on - this may or may not result in better results after it gobbles the green out? I guess the good news is that Chavez got the weird color order on her feeder levels, so my next color is going to be blue.

    I actually think JJ+Okoye is probably the strong defense team I'd like, but there is no near-term path to covering both simultaneously that I see. I'm toying with the idea of setting my 5* BH to Okoye until she becomes feedable, and leaving my 4* BH on Chavez. At least till I get another blue, that way I can better evaluate how well Damning Evidence works with Ghost Rider's board-chewing ways.

    I'm also going to try saving up for a 40-pack daily deal in either Shuri or America's themed PVP store, should either come around again, ideally get a big infusion into them. 

    I guess it's worth mentioning I have a 5/0/2 Thano5 at lvl 345, and a lvl 288 G4mora. he could be brought up to 11 covers, but I really think he's going to be a health nightmare if I don't have a deep 5* roster to support him. Also that one time a year when 3* Thanos is required, it would be lame to have dual 5* MMR with one of them being locked out.

    I wish I'd been tracking my 4* BH acquisition rates from all sources, not just legendary pulls. it would really help determine a rough timeline for how long it's going to take for the shuri/chavez options.
Sign In or Register to comment.