bbigler said: If a player has a deep roster of 4* champs, but no 5* champs, something went wrong.
Borstock said: More. Just more.
justsing said: No, a reduced pull rate in exchange for an assured minimum rate is not worth it in the long run imo.
jamesh said: justsing said: No, a reduced pull rate in exchange for an assured minimum rate is not worth it in the long run imo. Why do you think it would be worse in the long run? If it evened out to the same effective pull rate, then it should make no difference in the long run.
IceIX said: Just for purposes of illustration on that:Take a 15% pull rate for 5s. So chances of you pulling 2 in a row is ~2.2%, or ~1:50. So, say a drop cap were introduced and it was worked out that for the same chance it would be 8% drop rate and raises enough per pull that statistically you'll get the same number of 5s over time. We'll say 3% per pull. Well, that means that you now have a ~0.6% chance to pull 2 in a row, or ~1:166. So way lower chance of getting that lucky streak. AND it means that for the first 3 pulls, you have a *lesser* chance of getting a 5 than at current in exchange for getting more down the line.
sinnerjfl said: IceIX said: Just for purposes of illustration on that:Take a 15% pull rate for 5s. So chances of you pulling 2 in a row is ~2.2%, or ~1:50. So, say a drop cap were introduced and it was worked out that for the same chance it would be 8% drop rate and raises enough per pull that statistically you'll get the same number of 5s over time. We'll say 3% per pull. Well, that means that you now have a ~0.6% chance to pull 2 in a row, or ~1:166. So way lower chance of getting that lucky streak. AND it means that for the first 3 pulls, you have a *lesser* chance of getting a 5 than at current in exchange for getting more down the line. Why would there be a need to lower the base odds from 15% to 8% if you introduced a cap?Even at 15% it's not that easy to cover the latests 3 if RNG decides you're not covering that character.(Fire Emblem uses a low rate because you only need 1 cover to unlock that character, we need 13 covers...)I like the Fire Emblem Heroes system. From my experience, it's rather effective at actually allowing you to chase a character and get it eventually (their special vaults also run much longer which is super useful, in MPQ its like 5 days which is way too short).
IceIX said: I'm not saying their system is better or worse than a purely statistical system, as that's subjective. Just that it doesn't necessarily solve the desired perception problems; It replaces them with others.