helix72 said: I used to try for PvE placement so hitting max progression was never an issue, but now I need to cut back PvE playing time and I can't always guarantee I can play right when a sub opens or right before it closes. So, I want to throw placement out the window and find out how to play when I want each 24 hour period and spend the least amount of time playing while still maximizing progression rewards including the final CP reward.I did some searching but can't tell for sure exactly how many clears it takes. One thread seemed to suggest 5 with optimal timing or 6 with suboptimal. But the time to clear and point values vary per node, so for example maybe clearing the first 3 nodes 7 times but only doing 4 clears on every other one is good enough. That's where I'm asking for some veteran advice.I'm a 4* player with 21 champed, most of the rest at level 209, and all but 11 fully covered. I have at least 1 cover for every 5* though none are champed, fully covered, or leveled. Most of the best ones have too few covers to be of much use (Thor at 2, Okoye at 2, Kitty at 2, Thanos at 1, etc). I typically play SCL 8.Aside from magically champing Thor/Okoye/Thanos/Kitty, what is your suggestion for the best strategy to cut play time to a minimum but still get max prog rewards?
Dogface said: If max progression is your only goal, you could play around with different teams since there's no real time pressure
Pants1000 said: Max progression is based on 5 clears of clears of regular nodes, 3 clears of wave nodes, not including the 5* essential, and not counting for any point regen on the last clear.
MoosePrime said: Pants1000 said: Max progression is based on 5 clears of clears of regular nodes, 3 clears of wave nodes, not including the 5* essential, and not counting for any point regen on the last clear. I think it's only 2 clears on the wave nodes.
TPF Alexis said: MoosePrime said: Pants1000 said: Max progression is based on 5 clears of clears of regular nodes, 3 clears of wave nodes, not including the 5* essential, and not counting for any point regen on the last clear. I think it's only 2 clears on the wave nodes. It's three. One more clear after the recharge timers start. Five for regular nodes, three for waves, and two for loaner nodes.
Here is some more information provided by Demiurge Anthony.Normal non-wave, non-"Join Forces" missions: First 4 clears are counted in full. The fifth clear is counted 2/3rds of the full points. (we don't expect people to wait until it regenerates)Join Forces Missions are counted 3 times (full points, 2/3rd points and 1/3rd points) Wave missions are counted only twice.
MoosePrime said:Here is some more information provided by Demiurge Anthony.Normal non-wave, non-"Join Forces" missions: First 4 clears are counted in full. The fifth clear is counted 2/3rds of the full points. (we don't expect people to wait until it regenerates)Join Forces Missions are counted 3 times (full points, 2/3rd points and 1/3rd points) Wave missions are counted only twice.
abenness said: Even if you aren’t looking up prior event point distribution, it’s pretty easy to see the point value of a 4-clear, just look at the top of the leaderboard 30 minutes after sub start. If you get 1.25 x that, you know you are on track each day.You would do each easy/hard node once, and then figure out the value/difficulty of hitting them again. Eg goon nodes easier, 3 x dark avengers, 3 x tile movers in HOD more annoying.But the real optimisation would be in looking at historical data of how much each sub is worth overall. If you knew that, you could (for example) 4-clear the first two subs anytime during the sub, and optimally 7-clear the final sub IF it had enough of a point boost over them to get you to progression.
FraggleinPA said: For the easy nodes I usually recommend Gamora and Rocket & Groot. The strike tiles will assist in fast clears and no damage (unlike 3* Thanos which results in using health packs).