itsuka7 said: Thanks, I will try scl6 pve. I have a bit more time this week, so if it takes longer than 60 min I can still finish. The rewards are not that much better but the extra cp should help to compensate for losing the ranking reward ar scl4 I hope.I understand about the 5*, but it will be a long time before that becomes urgent. I can still switch to hoarding tokens and cp when my 4 star game is getting advanced enough...
itsuka7 said: General HP situation: comfortable. I can roster my few missing chars. At this point I generate more HP than I have to spend on rostering. I do not spend it on heroes for hire, or vault buys so far, but sometimes I buy an extra heroic coin at 100, or a shield in the PVP.A maxed 3* takes somewhere on the order of six months to a year to build, depending on favorited covers &c. Using that maxed 3* gives you on the order of 10,000 more hit points plus better damage (compared to a non-maxed boosted 3*. I think). Though you may feel "comfortable" with the HP situation now, what about rostering duplicate 3*s once your current 3* roster starts getting maxed out? That'll require another whole chunk of HP, and remember most of the roster slots you purchased cost less than the 1000 HP you're probably currently paying per slot. It didn't take as much HP to get to where you are now as it will to build for dupli-roster slots is what I'm saying.Also once you hit 300 roster slots, roster slot costs go from 1000 to 3000. I think.General ISO situation: no reserves. I only need to champion 4 more 3* chars, then I will start to upgrade 4*s.Alliance: I form a 2-person alliance with my partner (for sharing CPs when we buy VIP). As my partner is also around the 3* - 4* transition, we may have to look into other options at some point.Alliance rewards add up. Right now it probably seems like a bother to find a better alliance, but the rewards add up. If you're in a top 100 PvE or PvP it adds up a good bit, but even lower ranked alliances make good earnings that add up.As to 2-person alliances with a partner for sharing CP when you buy VIP - again, if you're part of a larger alliance, you'll get CP from the rest of the alliance buys.TPF Alexis wrote "You haven't made any substantial mistakes yet" but that's only relevant to rosters. Believe me, you want to be part of an active 20-member alliance for better rewards, and you want to get on that.Also another note - you have a couple 5*s at 270. It looks like you are not trying to level your 5*s, and that is good. I wouldn't level 5*s at all.Hoarding: Nope, do not do that, as I need 4* covers. I spend every LLT immediately, and spend CPs on classics. "Need". A powerful word. But think on it. If you're playing the game a good bit, say you want to make the transition to 5* land. How will you do it? Occasionally you can buy a 5* cover, but it's expensive, and I mean expensive. The easiest way to get 13 covers on a particular 5* is to hoard CP and/or Latest Legends tokens, and to open the Latest Legends tokens to get one of the three most recent select 5*s. It takes what, on the order of 500 tokens to do that? Without cover swaps that is, which customer service used to offer but doesn't any more. And if you don't have that many tokens, then you'd buy tokens with CP. The same CP you're using now.If you want to build out a broad roster, so be it. I don't say what you're doing is wrong; there's good reasons for doing so (like having Essential characters). But I just want to make sure you're making an informed decision - that you know you're delaying your entry into 5* champion land by spending all your CP and tokens up front.Mind, you can still increase your 4* roster through events and Heroic tokens. If you want a little more speed so are using CP, all right, but again - just so long as you're making an informed decision is all I'm saying.Eventually I would like to develop the roster broadly if possible, get them all to a minimum 209 or so first, and then champion them, that sounds like my sort of thing.Yes, for SHIELD training rewards, 4*s at 209 get the maximum possible rewards. Of course you know that. But I mention it specifically because you mentioned having no iso to spare, because you have all the 4*s rostered, and you're accumulating a lot of 4*s - which means you're going to have well-covered 4* covers well in advance of your iso.To be more specific, I'm saying you should consider banking iso and not spending it at all. If you have a bunch of 4*s at 10 covers and level 70, then one of them happens to come up in Deadpool Daily's Clash of the Titans or SHIELD training, then if you have iso on hand you can put the iso into the character then get maximum rewards.If you have all your iso spread out among a bunch of level 120 or whatever 4*s - well, they weren't really helping your roster perform, and when an event comes up they won't be able to help you earn maximum rewards. I have been playing at SCL 4, which I can always finish within 60 minutes and make top10 reliably to snatch a few extra 3* covers. My partner plays at SCL 6, and I do not like how it seems to take him 70-90 minutes per round (the usual 4 at the start and 3 at the finish). Ideally we would have to play SCL 7 for 4* progression award, but I doubt we can make it work around the time slot we are stuck with.PVP I am at SCL 7, I almost always play to 40 wins to get the 4* cover. Sometimes I buy a shield to get an extra few 3* from ranking if I think I can remain best 50.First, I recommend researching 4*s to discover which ones are the "best". It seems you play both PvP and PvE, and I have my thoughts about what's good but that sort of thing is really a topic for another thread. Why would you want to know what's "best"? Because with 70 and counting 4*s, a particular one only comes through in an event rarely.. . . and what I'm saying is when one of the better 4*s *does* come up in an event, you might want to make the effort to play at PvE SCL 7 to get that 4*. Not all the time if it doesn't suit you, but if a good one comes up, you might want to make an exception every so often.As to PvP, I think it's best to play at maximum SCL. I don't think your matchups are impacted in PvP based on what SCL you enter; you just get better prizes. Though I could be wrong about the matchups.MMR: I haven't got the faintest idea how it works exactly, but I stopped upgrading my 5*s and most of my 4*s until I had a better idea what to do and not to do. Advice appreciated!Something like, your top nine or so characters are factored in, and boosts are not considered. So if you have a bunch of 255s (your 5*s), you're looking at near-championed 4*s that may also be boosted, which is nasty and beyond your ability to fight normally, but you seem to be making it work for win-based progression so there's that (nice job on that by the way).But yeah basically you do not want to be increasing your 5*s at all. For quite a while, I won't get into the particulars here, but not for a while.As to 4*s - well, here's the thing. You're going to have a couple 4*s at 270. The game looks at that and says "hey here's someone that has 270s on their roster". Then they put you against other players in that range - maybe 270, 280, 290. But the trick is, THEY have developed rosters. So THEY are going to have synergistic boosted 4* teams. Where YOU only have a couple 270s and you can't just pick and choose what you want.Well right now you're hitting 40 wins with 3* teams so it is what it is. But I'd say if you want to push into 4* land, you might want to really think on boosting those first few 4* champions. Make sure they're good 4*s. (see point earlier about RESEARCHING 4*S TO KNOW WHAT'S GOOD)For possible 4* outlook, currenty I have Medusa as bonus hero, but she is at 8 covers, so it will take a long time to get her at 13 that way (bonus 4* comes approx. once a month so far). I figure Chavez, Carnage and Medusa might make a decent team, but I am unsure how many covers Medusa needs before she becomes useful. I have her now at 3-2-3, and also at what point this team would become better than my current Chavez - 5* - 3*docstrange/PVPchar combo. But maybe I am overlooking better options?It's not a matter of "how many covers" as it is "how many of the right covers". To put it in terms you may more easily understand, take 3* Doctor Strange. His purple sucks. If you have 5 yellow covers and pump his level up as much as you can, he'll still punish non-character goons that fire powers that create countdown tiles in PvE. As to 5 blue covers, he can stun and drain well if he's covered there. So for 3* Doctor Strange it's not a function of "how many covers" but WHICH covers, see? And yes all right, if you have purple covers and you push him to 13 covers then you can increase his level, and he does better damage based on level so there's that.But Medusa doesn't quite work that way. Basically you want to max out her yellow covers (similar to Strange), then increase her level for effect and to give her a little bit of hit points. But after that? Well if you're teaming Medusa with 4* Rocket and Groot even a weak . . . I forget which color makes the Entanglement tile, is it red? even a weak Entanglement tile combos with R&G's Strike tiles, and if she has multiple yellow covers there's burst healing if R&G's Strike tiles are matched away. In longer matches with Carnage as a partner, Carnage often ends up doing most of the damage, with Medusa healing, and possibly switching a lot of tiles around with purple if she has it.I am really not going to get into looking at 4*s in this thread, as that's really best in a separate topic. For this topic, I'll keep it to writing on general practices.So, long post, but I really could use your thoughts on how to develop my 4* roster and adapt my playing style if necessary, any help and comments appreciated.