HoundofShadow said: The new Dr Ock looks great, but I'm confused about how his Reactor works now. Questions:1) You create a 3-turn repeater, it countdown to 0, and it becomes Phase 2. Then it restarts again, repeater countdown to 0 and it become Phase 3, and so on and so forth? Or do you need to create a new repeater for every phase?2) if the repeater is fortified, is it considered "matched away" in order to trigger the passive damage dealt to enemy. I doubt not because it could be pretty broken.
JSP869 said: HoundofShadow said: The new Dr Ock looks great, but I'm confused about how his Reactor works now. Questions:1) You create a 3-turn repeater, it countdown to 0, and it becomes Phase 2. Then it restarts again, repeater countdown to 0 and it become Phase 3, and so on and so forth? Or do you need to create a new repeater for every phase?2) if the repeater is fortified, is it considered "matched away" in order to trigger the passive damage dealt to enemy. I doubt not because it could be pretty broken. 1) The way it's written, to me it looks like you cannot let it count down or you have to start all over again.
STOPTHIS said: huktonfonix said: What exactly is the point of this? I see a character who was complete trash tier before, extremely confusing and complicated to use, with some unique and fun (if bad) abilities.The new version is a little better, I guess? But still trash tier and I’m not sure he leapfrogs a single other 5* in the rankings. He’s also still incredibly complicated, but loses some of his unique abilities and interactions.Not one of his ability changes is an unconditional buff. Every improvement comes with a trade off. Why? Why not some straight up buffs with no downside instead of getting cute with this? This is not a character in danger of becoming the next Gambit. Not every rework needs to make a character top tier. Overall, he looks far more usable now. Sure, he doesn't break the meta, but he doesn't have to. I can't recall every rework they've done, but I'd wager that most were just okay. A bottom tier character becoming top tier is really rare. IM40, Riri, Wasp, and maybe Starlord are the only ones, off the top of my head, that got a rework that made them must haves. This feels more like a Reed or Psylocke level rework. Doc Ock might not be a must have, but now he's a bit more useful for those that do have him.
huktonfonix said: What exactly is the point of this? I see a character who was complete trash tier before, extremely confusing and complicated to use, with some unique and fun (if bad) abilities.The new version is a little better, I guess? But still trash tier and I’m not sure he leapfrogs a single other 5* in the rankings. He’s also still incredibly complicated, but loses some of his unique abilities and interactions.Not one of his ability changes is an unconditional buff. Every improvement comes with a trade off. Why? Why not some straight up buffs with no downside instead of getting cute with this? This is not a character in danger of becoming the next Gambit.
Starlord went from almost useless to one of the best utility characters of his time, so yeah, I think that qualifies. Now that you mention it, a "Reed" level rework would be awesome for one of the bottom tier characters. Reed very solidly fills a niche that only one other character does (Coulson) - he gives you the ability to almost always be able to match a particular tile away so long as you gather the right AP. He's great for the "puzzle" style bosses.
Heck, my Kaecillius team is Reed, Coulson, and 5* Hawkeye. Hawkeye is just there to tank and generate AP for the other two...
Anyway, I would love to see a 5* rework for a bottom tier 5* that includes something that fills a neat niche.
superdrongo said: what causes there to be two different damage figures if the reactor is matched away? Is one if matched by the opponent, the other if matched by the player?
zodiac339 said: Guess we can stop joking about our commander’s Champ Doctopu5. With the alteration to black, I’m thinking 3/5/5 and find someone else for black AP. For 8 Blue and base 11K, that blue is quite nice (and up to 26K for making 4 match 4? Won’t happen often since they can be matched like normal, but a sweet possibility). Best partner is Goblin to keep that annoying team heal fortified, and Goblin Glider is WAY better than Superior Science, unless you really need that 1-turn stun that doesn’t even improve with rank.
himatako said: JSP869 said: HoundofShadow said: The new Dr Ock looks great, but I'm confused about how his Reactor works now. Questions:1) You create a 3-turn repeater, it countdown to 0, and it becomes Phase 2. Then it restarts again, repeater countdown to 0 and it become Phase 3, and so on and so forth? Or do you need to create a new repeater for every phase?2) if the repeater is fortified, is it considered "matched away" in order to trigger the passive damage dealt to enemy. I doubt not because it could be pretty broken. 1) The way it's written, to me it looks like you cannot let it count down or you have to start all over again. Being a repeater means the tile won't disappear when the countdown reaches zero, so you probably won't go back to phase 1. You get team burst heal every time the repeater countdown reaches zero. The repeater will be upgraded when you use his green again only.At phase 3, you heal 4500 health every turn. That's going to be super annoying imo.
himatako said: superdrongo said: what causes there to be two different damage figures if the reactor is matched away? Is one if matched by the opponent, the other if matched by the player? It's confusing but the number on his active component is the number that will become his passive damage after you upgrade the repeater. Think of the description as a preview of his next upgrade. The actual current damage is in the passive component.-snip-
sinnerjfl said: Heh guess what, if you run Ock with GG, he'll fortifty the green repeater and you can get never the damage off... OOPS.
sinnerjfl said: zodiac339 said: Guess we can stop joking about our commander’s Champ Doctopu5. With the alteration to black, I’m thinking 3/5/5 and find someone else for black AP. For 8 Blue and base 11K, that blue is quite nice (and up to 26K for making 4 match 4? Won’t happen often since they can be matched like normal, but a sweet possibility). Best partner is Goblin to keep that annoying team heal fortified, and Goblin Glider is WAY better than Superior Science, unless you really need that 1-turn stun that doesn’t even improve with rank. Heh guess what, if you run Ock with GG, he'll fortifty the green repeater and you can get never the damage off... OOPS.