Only one mission of each difficulty, but four difficulties instead of Three. Point progression is the same for all difficulties, so I assume it will be a matter of calculating how many players you need to reach full progression, then assign people to the highest possible difficulty.
If 5 players can make max progression then a dedicated Alliance can get all rewards each round. Unsure if that will be the case. 6 players means you can finish progression on 3 out of 4 difficulties, and get some rewards from the last tier too. 10 players means you can finish two of the difficulties.
BigND said: I don't undestand the math behind this description:Contains six missions.One mission for each difficulty.Easy (Levels 50 - 150)Medium (Levels 90 - 185)Hard (Levels 180 - 300)Deadly (Levels 250 - 450)One mission per four difficulties is FOUR missions total, not SIX. So it should be either 4 missions one per difficulty or eight missions total with two per. Which one is correct?
bluewolf said: BigND said: I don't undestand the math behind this description:Contains six missions.One mission for each difficulty.Easy (Levels 50 - 150)Medium (Levels 90 - 185)Hard (Levels 180 - 300)Deadly (Levels 250 - 450)One mission per four difficulties is FOUR missions total, not SIX. So it should be either 4 missions one per difficulty or eight missions total with two per. Which one is correct? What you are quoting describes the Parent Chapter, which has 1 of each difficulty. Playing 1 unlocks the sub chapter, which has the rest of the missions/nodes.
bluewolf said: Just one node per difficulty this time. You can only get one set of Deadly rewards per day. How many other nodes you can complete won’t be known until Thursday, but my guess is Deadly and Hard combined will be the most anyone can do. Maybe a couple people could be free to go to a lesser node if an ally wants.
BigND said: bluewolf said: Just one node per difficulty this time. You can only get one set of Deadly rewards per day. How many other nodes you can complete won’t be known until Thursday, but my guess is Deadly and Hard combined will be the most anyone can do. Maybe a couple people could be free to go to a lesser node if an ally wants. I guess you are right. Rewards are meh at best. Why would we want 8 red covers for Nebula anyway? Even 4 of them are not needed. And just one legendary token? Really? G - greed!
Brigby said: Anon said: We recently had a similar event yes? Similar, but I'd still say it's a different event entirely. Different art design, different storyline, different enemies, etc.
Anon said: We recently had a similar event yes?
At least it appears that different difficulty subs reward the same points, means you won't be punished on a individual level for taking an easier route.
That's assuming it's the same as PoP and we need 10 people per sub to clear alliance progression daily. Echo others though - assumptions and guesses do not make for a fun event. Much rather have the info up front to get our plans together.
Also looks like there are 2 possible 1-time nodes on the parent event. Any info on those? Do we get to try KP out?
I'm calling it to be ~14k daily individual sub-points (same for all difficulties). That puts you at 42k total over 3 days of full clears. Just past individual prog. Also means min 10 people per sub to get full Ally prog daily.
Punter1 said: I'm calling it to be ~14k daily individual sub-points (same for all difficulties). That puts you at 42k total over 3 days of full clears. Just past individual prog. Also means min 10 people per sub to get full Ally prog daily.