Given that Brigby has confirmed the plans to improve support acquisition sometime in the future, the tactical advantage of high level supports will become a real thing for many players. So, I wanted to discuss the potential killer combos we could have. I’ve looked over all of the supports at level 250 and found these perks to be the best of the best for speed, which means AP production. Of course, you can also combine AP boosts with these supports to get really crazy. With this amount of free AP at the start, it's possible to get 1st turn wins, especially with winfinite teams. There are many good support perks, but I wanted to explore the possibilities when these are combined together:
At Battle Start:
(Any Char) Yaro Root – 80% to get 6 Green AP
(Villains) Cull Obsidian – 75% to get 3 Green AP
(Spidey) Spider-Sense – 70% to get 3 Green AP
(Heroes) Kimoyo Beads – 75% to get 4 Yellow AP
(Any Char) Vintage Shield – 75% to get 3 Yellow AP
(Heroes) Korg – 70% to get 3 Yellow AP
(Any Char) Quantum Realm – 72% to get 6 Purple AP
(Villains) Corvus Glave – 75% to get 3 Purple AP
(Guardians) Milano – 75% to get 3 Purple AP and 70% to get 3 Black AP
(Villains) Tinkerer – 80% to get 6 Black AP
(Villains) Ebony Maw – 75% to get 3 Black AP
(Villains) Proxima Midnight – 75% to get 3 Red AP
Other Notable Supports:
(Any Char) Soul Stone – when you down an enemy, gain 5 AP in your Strongest color
(X-men) Hope Summers – when supported char fires a power: 80% to gain 4 Green AP
Some Killer Combos:
5*Thanos + Cull Obsidian, Cable + Yaro Root, 5*Spidey + Spider-Sense = Potentially 12 Green AP at Start -> Cable’s Plasma Barrage for 22K+ to down an enemy and trigger Thanos for a 15K+ AOE on the 1st or 2nd turn.
5*Thor + Soul Stone, Anyone with Yaro Root, Villain with Cull Obsidian = Potentially 9 Green AP at Start (make sure Green is your strongest color) – This combo can clear wave nodes really fast since Thor’s AOE can kill one wave, then generate 15 Green AP from Soul Stone to kill another wave, again and again.
Vulture + Tinkerer, Okoye + Kimoyo Beads, IM40 + Vintage Shield = Potentially 6 Black & 7 Yellow at Start -> Send Vulture Airborne and IM40 Recharge to generate tons of Green, Blue, Red; gather TU AP while waiting a couple turns, then hit with Vulture Green & Blue and Okoye’s Red with the TU damage boost.
Cable + Hope Summers, 5*Thor + Soul Stone, Okoye + Yaro Root = Potentially 6 Green AP at Start -> Gather more Green and TU AP, then down an enemy with Plasma Barrage, which should give you back 9 Green AP. Then continue firing Plasma Barrage until everyone’s dead.
Loki + Corvus Glave, Thanos + Quantum Realm, Guardian + Milano = Potentially 12 Purple AP at Start -> You could fire Loki’s shadowplay ASAP for 27K+ to kill someone and trigger Thanos, or gather more purple AP and try to propagate his shadow play tiles to fire it twice.
NotBAMF said: More reason to hope that they never add Support features to PVP.
spidyjedi84 said: NotBAMF said: More reason to hope that they never add Support features to PVP. Or more reason veterans take Supports as a serious potential game changer that will upset the meta of their favorite new 5-star characters and have to rethink how they play instead of burying their heads in the sand and complaining about a feature of the game they don't like because they can't immediately climb to the top of that roster.
Pr0spect0r said: spidyjedi84 said: NotBAMF said: More reason to hope that they never add Support features to PVP. Or more reason veterans take Supports as a serious potential game changer that will upset the meta of their favorite new 5-star characters and have to rethink how they play instead of burying their heads in the sand and complaining about a feature of the game they don't like because they can't immediately climb to the top of that roster. Or more reason for newer competitive players to pay ridiculous amounts to catch up or never touch pvp at higher tiers
broll said: Or veterans finally say I'm done and quit paying and/or playing.Back to the OP. I don't like those at all. One of the major issues I have with supports is the % chance to do anything at all. I want to see them make support bonus to be always on bonus that aren't based on more RNG. Stuff like:- x% damage increase of all moves (or a particular move if tied to the character boost)- x% increase to match damage- Powers for this character cost x less AP- Add's the option to use x move on this character (similar to the Task Master new feature to pick powers or adds a 4th move)I don't want 8 layers of RNG. As long as the moves continue to be RNG based I refuse to take them even remotely seriously.
bbigler said: When I did this analysis, I was using a 5* player's point of view, since they are most likely to have these high level supports. 5* players can already clear SCL 7 and 8 very fast without the help of supports. But supports could make it faster for harder nodes. In SCL 9, I think these supports would make a big difference since those battles take longer, especially the 5E node.
Here's where Brigby stated most recently that they are looking to increase the availability of supports.
The flip side of that is I think even if they do increase the availability of supports, Level 5 supports will be rare. I think the most optimistic of estimates is that your average player will score 1 or 2 Master tokens per season - which mean you'll get a level 5... probably 3 or 4 times a year. No joke, that's tough.
MushroomGenius808 said: bbigler said: When I did this analysis, I was using a 5* player's point of view, since they are most likely to have these high level supports. 5* players can already clear SCL 7 and 8 very fast without the help of supports. But supports could make it faster for harder nodes. In SCL 9, I think these supports would make a big difference since those battles take longer, especially the 5E node.
Twomp_thaDJ said: @bbigler where did Brigby say that they plan on making Supports more available??? Not to take away from the rest of your post just curious