rixmith said: It would be nice to have an untimed PVE event during the holiday weekend to provide the best opportunity to spend time with family and friends. Same with whatever event runs over Christmas. And now that we have the Raid concept, we can remove MPQ-placement stress. How about it?
Moving to suggestions
bbigler said: This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job). The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway.
shardwick said: bbigler said: This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job). The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway. They're burning people out hardcore so I hope that they change pve up very soon. Hell even for myself I'll be surprised if I'm still playing in six months with the current pve format.
Bowgentle said: shardwick said: bbigler said: This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job). The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway. They're burning people out hardcore so I hope that they change pve up very soon. Hell even for myself I'll be surprised if I'm still playing in six months with the current pve format. Lol.People played through 3.5 hour refreshes, people played through 8 hour refreshes, people played without time slices, people played with roster based scaling.If you're burning out on PVE in the current system, it's on you.Drop down a clearance level until end grind takes 20 minutes, just go for progression, whatever have you.
shardwick said: Bowgentle said: shardwick said: bbigler said: This touches on my love-hate relationship with the game. I hate the time commitment it requires if you want to do well. I don't want to play the game if I don't do well (meaning making good progress each week). Playing competitively is like a part-time job. You need to log a minimum number of hours each week to get a certain level of rewards AND you have to play at certain times of the day, making you schedule your life around it, just like a job. Unlike a job though, I'm losing money instead of making money doing this (but I enjoy doing this unlike a regular job). The time commitment is why I've quit this game 4 times in the past 5 years. But I've come to realize that if it was easy to get all rewards, then everyone would do it, and everyone would be (more or less) at the same level of play and no one would have an advantage over another. This would destroy their business model of paying to win. Or in other words, paying to have an advantage. So, making the game difficult, separates the casual from the hard core. The hard core get rewarded for their obsession. Fortunately, the reward structure has been "flattened" so that hard core players only get a small advantage over semi-hard core players. Apparently, Demiurge doesn't want to burn people out, but it happens anyway. They're burning people out hardcore so I hope that they change pve up very soon. Hell even for myself I'll be surprised if I'm still playing in six months with the current pve format. Lol.People played through 3.5 hour refreshes, people played through 8 hour refreshes, people played without time slices, people played with roster based scaling.If you're burning out on PVE in the current system, it's on you.Drop down a clearance level until end grind takes 20 minutes, just go for progression, whatever have you. You're joking, right? People are quitting the game left and right. That's not on me, it's on D3 and Demi.
HoundofShadow said: It feels like MPQ is a part time job.
leoperez90 said: Just have a alliance event for the weekends