Steel_Colt said: tiomono said: Steel_Colt said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). That's how I read it. Red takes two "jumping-in-fronties" to pull off the damage part. The only thing unclear is if three times taking 600 damage straight up also triggers it. Does it only trigger on the jumps or does it trigger on direct damage as well?On yet another different note... There aren't that many 5*s that can effectively turn all that blue AP to big pain, or are there? Nope hawkeye does not want more blue no way. Lukoil said: Steel_Colt said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). That's how I read it. Red takes two "jumping-in-fronties" to pull off the damage part. The only thing unclear is if three times taking 600 damage straight up also triggers it. Does it only trigger on the jumps or does it trigger on direct damage as well?On yet another different note... There aren't that many 5*s that can effectively turn all that blue AP to big pain, or are there? 4 turn stun + AP denial from bishop himself seems resonable enough for blue AP spender. No need for 5* eqivalent (though we have strange with similar effect but also with damage) Ok, in 5* land there's Hawkeye and Strange... I wouldn't call that "many 5*s", but that's up for debate I guess.The 4 turn stun and AP denial if you choose to have Bishop use it himself isn't a bad way to go, I'll admit that. Blue never was a power-colour known for big damage, with a few exceptions of course, so no blue nukes in 5* land makes sense I guess.
tiomono said: Steel_Colt said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). That's how I read it. Red takes two "jumping-in-fronties" to pull off the damage part. The only thing unclear is if three times taking 600 damage straight up also triggers it. Does it only trigger on the jumps or does it trigger on direct damage as well?On yet another different note... There aren't that many 5*s that can effectively turn all that blue AP to big pain, or are there? Nope hawkeye does not want more blue no way.
Steel_Colt said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). That's how I read it. Red takes two "jumping-in-fronties" to pull off the damage part. The only thing unclear is if three times taking 600 damage straight up also triggers it. Does it only trigger on the jumps or does it trigger on direct damage as well?On yet another different note... There aren't that many 5*s that can effectively turn all that blue AP to big pain, or are there?
Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive).
Lukoil said: Steel_Colt said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). That's how I read it. Red takes two "jumping-in-fronties" to pull off the damage part. The only thing unclear is if three times taking 600 damage straight up also triggers it. Does it only trigger on the jumps or does it trigger on direct damage as well?On yet another different note... There aren't that many 5*s that can effectively turn all that blue AP to big pain, or are there? 4 turn stun + AP denial from bishop himself seems resonable enough for blue AP spender. No need for 5* eqivalent (though we have strange with similar effect but also with damage)
Brigby said: General Reserves - PassiveWith every injury, Bishop grows stronger. If Bishop takes 451 or more damage, gain 5 Blue AP.
DyingLegend said:I When are we gonna talk about dilution? I feel we need to talk about dilution....
Thanos said: @Brigby Will he make it into next seasons tokens?
Thanos said: Brigby Will he make it into next seasons tokens?
skittledaddy said: I assume the damage required for the Red and Blue passives is AFTER the incoming damage is weakened by the shields from his Yellow?In this case aren't the shields (even if they are short-lived) hindering you?
KGB said: On another Note, who jumps in front when multiple characters can jump to the front? Ie if he and Rogue are teamed and the enemy makes a match to send Rogue to the front (who would then take more than his Blue threshold via Match damage) will he then jump in front of Rogue?
Brigby said: whitecat31 said: Will the overclocked passives bounce back? You do damage to the opposing teams team mate. Bishop takes damage, and sends his damage back. Your bishop intervenes and sends damage back to the opposing bishop who is now in front and he gains 5 blue AP from General reserves? Correction: Bishop's Passive does trigger the enemy Bishop's Passive, and vice versa.
whitecat31 said: Will the overclocked passives bounce back? You do damage to the opposing teams team mate. Bishop takes damage, and sends his damage back. Your bishop intervenes and sends damage back to the opposing bishop who is now in front and he gains 5 blue AP from General reserves?
jamesh said: Brigby said: whitecat31 said: Will the overclocked passives bounce back? You do damage to the opposing teams team mate. Bishop takes damage, and sends his damage back. Your bishop intervenes and sends damage back to the opposing bishop who is now in front and he gains 5 blue AP from General reserves? Correction: Bishop's Passive does trigger the enemy Bishop's Passive, and vice versa. Does it trigger immediately (e.g. like Captain Marvel's Energy Manipulation), or does it wait until the start of your turn (e.g. like Mockingbird's Opportunist)?If it is immediate, the first versus event is going to be interesting. Once one of the two low level loaner Bishops hits the threshold, their Overclocked attack will trigger Overclocked in the enemy Bishop, ping-ponging within the same turn until one of them dies. At the same time, they'd both be generating blue AP.It'll be less crazy if the Overclocked attack waits until the start of the player's turn since that would let the player cancel out the enemy attack with a stun.
Brigby said: Daredevil217 said: For the red/blue passives does Bishop have to take all that damage up front? It sounds like with red it can accumulate over several moves/turns (like Vakyrie's bounty or Apocalypse's horseman) but for blue it has to be in one shot like Valkyrie's yellow or 3* Marvel's passive). Bishop's Red ability, Overclocked, has a counter that tracks how much damage Bishop has received. As for his Blue, General Reserves, the damage must be dealt in one single attack, in order for it to trigger.