BlackBoltRocks said: These powers don’t “get worse”. They simply scale with that character’s level, which is to be expected.
Sure, in a vacuum such powers seem to get worse with every increased level. But such powers aren’t meant to be considered in a vacuum...
BlackBoltRocks said: These powers don’t “get worse”. They simply scale with that character’s level, which is to be expected. Because higher-level characters obviously do more damage, which is in keeping with the increased damage requirements. Look at the numbers:lv78 Valkyrie with 5 in Red and BlackRed does 5 x 889 = 4445 damage.Black requires 1437 damage.lv278 Valkyrie with 5 in Red and Black.Red does 5 x 1700 = 8500 damage.Black requires 2753 damage.In both instances, the damage required by Black is about 32% of the maximum damage Red is capable of doing.Sure, in a vacuum such powers seem to get worse with every increased level. But such powers aren’t meant to be considered in a vacuum; you have to look at other factors, and try to keep everything else as constant as possible.Like for R4G. Yes, the self-damage from Green increases as their level goes up. But you also need to take into account that their health increases as well, so it balances out.
Dormammu said:I think what the OP is getting at is the powers don't improve. As characters level up, health goes up, match damage rises, and damaging powers increase to do more damage. But take 3-star Hulk's black Anger ability, for example; it triggers when Hulk is damaged for 5% or more of his health, so arguably it gets worse as you level him up and increase his health pool. It never generates more green. The countdowns don't reduce in time. The power never improves, it simply triggers less often the higher level you go.
CNash said: Powers aren't meant to improve with levels. They improve with covers. They should have the same, consistent effect at each character level, but with varying effectiveness based on how many covers they have. Hulk's black is not a great one to study for consistency as although the percentage of max health damage he needs to take remains the same despite his maximum health increasing with level, it's also dependent on who he's fighting and how hard they're capable of hitting him. At level 250+, i.e. nearly or fully max-champed or boosted, it means he needs to be fighting some seriously heavy hitters in order to have Anger reliably triggering - only 5-star opponents are commonly able to hit for ~1000 on match damage alone, everyone else needs to have strike tiles out or be using powers. PVE opponents almost never reach those levels.
CNash said: Powers aren't meant to improve with levels.
Dormammu said: CNash said: Powers aren't meant to improve with levels. If powers weren't meant to improve with levels, then why do damaging powers increase their damage?
CNash said: Powers aren't meant to improve with levels. They improve with covers. They should have the same, consistent effect at each character level, but with varying effectiveness based on how many covers they have.
shartattack said: Necrocap's Yellow is worse when you go over 4. Then it revives Thor above 50%, so no passive goodness.