froggerjohn said: It's funny that I had very little use for iso just a short while ago, and now it's going to be my limiting factor for many months. (Ghost champing drained 400K, or I would have had more options).I'll probably float the iso I have for a bit, while I feel out some of the new combos, and get a better idea where I'd get the most benefit. Need to look into America, who was only tanking green, thus not getting much benefit out of her red. Might shuffle some supports to help out there too.
froggerjohn said: The anniversary and raid events have been really great for 4* progress. I updated my roster:https://mpq.gamependium.com/rosters/froggerjohn/revisions/122Now have champed America (insane, in the current boosted state), champed Medusa, and 13-cover Vulture, RHulk, and Wiccan. Also 840K iso, so a lot of options now.Other notables making progress are:1/3/3 Carol2/3/3 Peggy2/2/3 Star-lord3/2/4 Nico1/3/3 MEHulkOnce America leaves boosted status, I'll be trying to figure out where to go next. Maybe see what the next boosted list looks like.
That's definitely a solid set of starting fourstars, congratulations. I see you also have a champed Ghost, who seem to be pretty good in my pretty limited experience - that boosted match damage is nasty. Vulture and Red Hulk are also top notch, so I definitely recommend leveling them up. All those four are good enough to use in regular play even when not boosted, so it's a solid investment.
One thing I notice you omitted is your 11 cover Carnage, who absolutely could be Worth leveling up for you - he and Medusa are nasty together since Carnage keeps pumping out special tiles that fuel Medusa's special. If you want more covers for Carnage, I notice your 3* Doc Ock is unleveled - if you get him to level 183 he gives a red Carnage cover as a champion reward. You do need to get the thirteenth cover somewhere else though...
Both Vulture and Chavez would work as thirds in a Carnage/Medusa teamup - Vulture can clear out enemy specials with his blue, and if he's Airborne he doesn't take damage from Symbiote Scythes. Chavez can absolutely use any AP generated by Medusa matching Carnage's tiles to boost her damage...
TPF Alexis said: Vulture definitely jumps out as a prime choice for your next 4* champ. Rulk isn't far behind, but Vulture's a better all-rounder, while Rulk basically* has one schtick, but he's really, really good at that one thing.*OK, he also has a role in some counter-Grockamora teams featuring C4rol, but for the most part he acquires green and then squishes the whole enemy team.
DAZ0273 said: TPF Alexis said: Vulture definitely jumps out as a prime choice for your next 4* champ. Rulk isn't far behind, but Vulture's a better all-rounder, while Rulk basically* has one schtick, but he's really, really good at that one thing.*OK, he also has a role in some counter-Grockamora teams featuring C4rol, but for the most part he acquires green and then squishes the whole enemy team. Of course Rulk actually makes a good partner for Vulture as he has high health so can be left to take the hits whilst Vulchy is airbourne and he loves all that green Vultch makes, still leaving blue for Vulture to slice and dice.
TPF Alexis said: DAZ0273 said: TPF Alexis said: Vulture definitely jumps out as a prime choice for your next 4* champ. Rulk isn't far behind, but Vulture's a better all-rounder, while Rulk basically* has one schtick, but he's really, really good at that one thing.*OK, he also has a role in some counter-Grockamora teams featuring C4rol, but for the most part he acquires green and then squishes the whole enemy team. Of course Rulk actually makes a good partner for Vulture as he has high health so can be left to take the hits whilst Vulchy is airbourne and he loves all that green Vultch makes, still leaving blue for Vulture to slice and dice. This is a good point, and, well, "both" is obviously the ideal answer, but if resources permitted only one, I'd take Vulture over Rulk.