fork1977 said: She is fun. Been waiting for a 5* tile buffer for a while. However, I'll answer the primary question: No, she does not change the meta. If you are hoarding CP/latest legends, I'd strongly encourage you to get the meta-changing Okoye while you can, or wait for a few months. She is a character that takes some strategic planning, which is part of why she isn't pvp meta; she is slow both in damage and moves. I will also say she is so well designed. Just like Loki, she's got a unique mechanic and abilities that tailor with the character. Unlike Loki, her abilities synergize with others and she does't need to die for one of them to possibly happen.Why is Kitty good?1) Abilities are relatively cheap. 6 red, 8 yellow, and 0 purple2) Her purple is unique. She is not a pvp all star, but dang will she help with any special tile generators in PvE, especially those like Mindless ones. In two turns you start removing specials and the explosion damage after they are gone is outstanding for a passive. It's like a no-cost Eye of Agamatto with damage3) She buffs specials. You want someone with very quick strike tiles. OML is the obvious 5* for the benefit to her yellow buff threshold, but Grocket, Medusa or Carnage work well too. 4) The red does not require actual damage received, just damage dealt. (This is a longer explanation). Say you are fighting Thor, and you get her yellow out second turn (yellow boosts and 2 yellow matches), and have another strike tile from somewhere. She keeps buffing the yellow. You wait until Thor is read to fire his green before dropping the red. His green goes off and hits you for a lot less than normal, but you still receive the trigger on the red for each teammate. So you get 9 strength 469 attack tiles. If you had two of those CD tiles out, you would have the effect for each (18 attack tiles). Why is Kitty bad?1) Limited damage. Like PX or Nico, she exists to make others better.2) Protection tiles slow down matches rather than speed them up. You need to fire her yellow AND have another special to get the buff effect. Thus, her yellow is too slow to make her an effective pvp climbing toon.3) The yellow prot effect isn't that great until they start receiving buffs4) The red has some limitations. It really shines against AOE users, but it needs to be deployed right before a power drops since it is easily matched away. You will want at least 6 of those attack tiles out to get the buff effect, so consider waiting for an AoE or until you have 12 red AP and drop it twice.5) Not a lot of 5*s have att/str/prot tiles. She wipes out grocket/gamora teams, and pairs well with both of them. But other than Phoenix, OML or JJ, no 5*s make strike tiles out of the gate, and Kitty's red overlaps with all of them. This is her big limitation IMHO
spectator said: *cough*daredevil*cough*
DeNappa said: For my understanding, will her repeater tile jump around replacing special tiles until none are left? The way the power is described, it wouldn't. Because after she places the tile, one will be on the board already and it won't trigger again?
OJSP said: scottee said: bbigler is right that in Sim or BOP, Kitty/Carnage/Grocket teams are going to run rampant on everyone. BSSM Kraven says hi.. insert a random 3rd.
scottee said: bbigler is right that in Sim or BOP, Kitty/Carnage/Grocket teams are going to run rampant on everyone.
scottee said: She's a perfect buff to Phoenix (though still not a big enough buff). Phoenix red creates 4 strike tiles, and then because she's an X-Men, she lowers Kitty's threshold to 4 tiles.Also, she's not far from defining the meta. Yes, currently she doesn't have a great 5* pair. But if a new 5* comes out that starts with specials on the board, or creates special tiles automatically, she instantly becomes more powerful than Okoye. Kitty buffs by 3000 per turn with 5 specials, and Okoye only outpaces that if she can match 3 TU tiles every single turn.Also, if Kitty is buffing strike tiles, you utilize those when you make match damage AND can double dip with an attack tile.With any auto-special tile creator (like Carnage or Grocket), she truly is a timelimit on the match. If you leave her alive, the damage automatically ramps until you die with a set amount of turns. bbigler is right that in Sim or BOP, Kitty/Carnage/Grocket teams are going to run rampant on everyone. It'll hurt more than Medusa/Grocket/Gamora or anything with Okoye.Also, she potentially also creates a Gambit meta, where if she gets a strong enough of a 5* partner in the future, her main counter is to bring your own Kitty to remove the special tiles she can buff.Yes, she has crazy PVE power.No, she doesn't change the current PVP meta.But, she can easily upset the future PVP meta with a new 5* buddy.
tonypq said: Anyone tried Kitty 4rocket Nicco team ?Was curious how that plays out with Kitty and Nicco buffing strike tiles.