bbigler said: With Grocket and Carnage she could rival Thanos for PVE speed
bbigler said: When 4*Grocket first came out, most people didn't realize at first how useful he would be, but I did. I believe the same thing is happening here. Kitty's tile buffing is ridiculous when exploited. With Grocket and Carnage she could rival Thanos for PVE speed, particularly on harder nodes. Her damage output grows each turn. Plus, you can get her purple passive nuke to go off regularly because Carnage will stop making enemy tiles once you have 10 friendly tiles. Unfortunately, her best partners are in the 4* tier, but you could run her with OML in PVP.
wymtime said: Here is a question someone asked on reddit that I would like an answer to. Will Kitty’s red activate with 1/2 health Thor’s passive? Also will her red activate with JJ trap tiles? These are 2 powers that are passive not active and I wanted to know if it works
Warbringa said: So will her purple overwrite repeater tiles? If it does that is just stupid since they already just nerfed Gambit and this would just be further insult and injury.
Dragon_Nexus said: bbigler said: When 4*Grocket first came out, most people didn't realize at first how useful he would be, but I did. I believe the same thing is happening here. Kitty's tile buffing is ridiculous when exploited. With Grocket and Carnage she could rival Thanos for PVE speed, particularly on harder nodes. Her damage output grows each turn. Plus, you can get her purple passive nuke to go off regularly because Carnage will stop making enemy tiles once you have 10 friendly tiles. Unfortunately, her best partners are in the 4* tier, but you could run her with OML in PVP. I don't think anyone's arguing her PvE potential. She has really good PvE potential, but if you have a strong 5* roster already, she probably won't replace anyone you already have. Her PvP potential, however, is kinda...meh. wymtime said: Here is a question someone asked on reddit that I would like an answer to. Will Kitty’s red activate with 1/2 health Thor’s passive? Also will her red activate with JJ trap tiles? These are 2 powers that are passive not active and I wanted to know if it works I'd assume passives and traps do not trigger it. Much like Kamala's healing doesn't trigger against passives.
Dartmaster01 said: bbigler said: With Grocket and Carnage she could rival Thanos for PVE speed Any team with that many passives, will not challenge Thanos for speed. Even Champed/boosted Okoye+Thor/Medusa is borderline because of the passives. Do I think her mechanic can be exploited.....yes. I just don't think it can be exploited for speed which counts her out of most competitiveness in the game. Boosting specials is a great ability but it's never been fast with anyone. Maybe I'll be wrong in retrospect but I doubt it.
bbigler said: Dartmaster01 said: bbigler said: With Grocket and Carnage she could rival Thanos for PVE speed Any team with that many passives, will not challenge Thanos for speed. Even Champed/boosted Okoye+Thor/Medusa is borderline because of the passives. Do I think her mechanic can be exploited.....yes. I just don't think it can be exploited for speed which counts her out of most competitiveness in the game. Boosting specials is a great ability but it's never been fast with anyone. Maybe I'll be wrong in retrospect but I doubt it. Kitty + Grocket + Carnage:Turn 1 - kitty match = 1,524 damageTurn 2 - match damage = 4,689, attack tiles = 4,575 and she places purple repeaterTurn 3 - match damage = 7,854, attack tiles = 7,740Turn 4 - match damage = 11,019, attack tiles = 10,905Need I go on? (These numbers are approximate)
Dartmaster01 said: bbigler said: Dartmaster01 said: bbigler said: With Grocket and Carnage she could rival Thanos for PVE speed Any team with that many passives, will not challenge Thanos for speed. Even Champed/boosted Okoye+Thor/Medusa is borderline because of the passives. Do I think her mechanic can be exploited.....yes. I just don't think it can be exploited for speed which counts her out of most competitiveness in the game. Boosting specials is a great ability but it's never been fast with anyone. Maybe I'll be wrong in retrospect but I doubt it. Kitty + Grocket + Carnage:Turn 1 - kitty match = 1,524 damageTurn 2 - match damage = 4,689, attack tiles = 4,575 and she places purple repeaterTurn 3 - match damage = 7,854, attack tiles = 7,740Turn 4 - match damage = 11,019, attack tiles = 10,905Need I go on? (These numbers are approximate) Was never doubting the numbers and if you go on, you'll only be proving my point further. I don't care how much damage it does by turn 5 or 10 even. You should already be done with the match at that point. Like I said, it's a good power just not quick.
OJSP said: bbigler said: Kitty + Grocket + Carnage I think that works in SHIELD Sim or any off season events where we can bring 3 characters. But they would lose to Rulk Carol Valkyrie/Grocket in less than a minute, which is fine. Good on offense, but beatable.In most PvP situation, who would you bring as the 2nd character? Carnage would be interesting because of the passive production of attack tiles. Grocket’s tiles would probably get removed after a few turns, but one or two stuck on the board could become problematic. Daredevil would then steal these tiles.. again: good on offense, but beatable. Even Moonstone can steal them..
bbigler said: Kitty + Grocket + Carnage
bbigler said: Dartmaster01 said: bbigler said: Dartmaster01 said: bbigler said: With Grocket and Carnage she could rival Thanos for PVE speed Any team with that many passives, will not challenge Thanos for speed. Even Champed/boosted Okoye+Thor/Medusa is borderline because of the passives. Do I think her mechanic can be exploited.....yes. I just don't think it can be exploited for speed which counts her out of most competitiveness in the game. Boosting specials is a great ability but it's never been fast with anyone. Maybe I'll be wrong in retrospect but I doubt it. Kitty + Grocket + Carnage:Turn 1 - kitty match = 1,524 damageTurn 2 - match damage = 4,689, attack tiles = 4,575 and she places purple repeaterTurn 3 - match damage = 7,854, attack tiles = 7,740Turn 4 - match damage = 11,019, attack tiles = 10,905Need I go on? (These numbers are approximate) Was never doubting the numbers and if you go on, you'll only be proving my point further. I don't care how much damage it does by turn 5 or 10 even. You should already be done with the match at that point. Like I said, it's a good power just not quick. How is Thanos faster than that against level 450 enemies? I'm not talking about easy nodes here, but the hard ones.
Dartmaster01 said: Well Okoye, 3* Thanos, and anyone with a quick damage power would trump Kitty all day. Maybe wave nodes might be the exception with the right team but that would take testing.
bbigler said: Dartmaster01 said: Well Okoye, 3* Thanos, and anyone with a quick damage power would trump Kitty all day. Maybe wave nodes might be the exception with the right team but that would take testing. Considering the math of it, overall damage output looks about equal to Kitty. Kitty can add 3K more damage to strike tiles each turn, which is similar to Okoye's damage enhancing power, but Okoye can't match team up tiles every turn, so her 3K boost doesn't happen every turn, but Kitty's does. Thanos kicks in after you down someone, but that isn't strong enough to down the other 2 high level enemies. So, it will still take some more turns. Kitty should be able to down high level enemies by turn 4, then turns 6 and 7. Which is similar to Okoye, Thanos and someone else. I'm talking enemies around 50k health pools, PVE SCL 9. Even at SCL 7 and 8, I believe Kitty would be just as fast. Plus, it's all passive powers, you don't even need to think about what colors to match, but you could go for Red for Carnage's AOE, which is similar to Thanos.
bbigler said: I considered that. 3Thanos does about 4k - 6k damage and 5Thanos does about 15k at level 450. In order to down enemies around 50k health, that would take 12 - 15 team up AP. Okoye, Thanos and Medusa is a killer team, but I believe Kitty, Grocket and Carnage may be just as fast. I certainly wouldn't want to face them in shield sim unless I had Dazzler/Grocket to shut them down, but she would still need a health pack. Think about it, on defense, Carnage and Kitty would trigger on the 1st turn dealing around 10k damage! And her fortified purple repeater is waiting to go off too.