Kinesia said: As has been discussed, the animations issue is not just about cards, but to give you a _really_ easy example to see what we mean...Play Green/White Huatli with Path of Discovery and Vampire Conquisatador and the Forerunner. Have her first ability out and start playing multiple Vampires. You get heaps of gem matches, but it starts slowing down incredibly because of the "loyalty" animations...You don't need a graphical arc to show this at all, but if you _do_ want to signify it then just have her face flicker for a microsecond. If IN TESTING this still causes problems then have it only occur the first time per turn and maybe 1 in 10 times after that.There are a lot of things where you DO need to draw people's eyes to things, it's just the current approach is really really stuck in one particular type of animation. Drawing lines is VERY slow, making the destination flicker is not.
How do you plan on speeding up / removing animations?The plan is to allow players the choice between the following options:Current Animations - Cards pop up and automatically close.No Animations - Cards don't pop upReader Mode - Cards pop up and close only on tapHopefully this will allow experienced players the ability to play faster, while also allowing newer players the opportunity to get familiar with cards and effects as they encounter them.