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Speculation and Concepts
Prospective Upgrades for Devil Dino
ErikPeter
Posts:
719
Critical Contributor
August 2018
edited August 2018
in
Speculation and Concepts
I think Devil Dinosaur needs a major upgrade. Why?
When Devil Dinosaur was released, 4-stars were very rare. Even advanced players had only a handful of 4-star covers (even maxed 3-stars were pretty special). This made Dino special, and collecting a ton of covers during the Anniversary was incredibly fun, even though his abilities were pretty weak.
Additionally, he served a purpose. Long before Champions were a twinkle in a dev's eye, he was usable as a big, beefy tank for slowly advancing rosters of mostly 2- and 3-star characters. He was a bridge to bigger things. Sort of.
But let's face it: These days he's just a big prestige paperweight. I'm hard casual and I do spend during the anniversary, so Dino is still my highest 4-star champ. Only boosted one week a year (plus a minor boost in Civil War), he isn't usable for any veteran player. Even 3-star/4-star transition rosters with no boosted 4s will surely have a better boosted 3, or some unboosted 4* keystone who is much more effective. And any 5-star with a couple covers outshines a champ Dino, just for the higher match damage.
Giving Dino an upgrade could make him relevant again. Not great, not dominating, just,
sometimes usable.
With the right tweaks he could be useable, but not overpowered, for all but the most elite rosters. Imagine this hypothetical "usability index":
94+, he's a huge monster even if you only get enough covers to take him to ~144. His match damage is about as strong as your 2-star champs, but his power damage is double or triple that..
166+, You've got Dino from the anniversary and your first year S.H.I.E.L.D. Rewards. He's close to champing. Not the best character on your roster in terms of utility, but health and raw damage are better than the handful of under-covered 5s you've pulled so far.
270+. Dino's one of multiple 4-champs. You likely use him when he's boosted, and sometimes whith boosted synergistic support (i.e. Switch or Chulk); Especially on pvp defense.
450+. Dino's mostly retired these days, but once in a while you pull him out to mix things up in Simulator. At least Dino's champ levels provide some CP during the anniversary, and 5-star covers for (future event character he feeds).
Tagged:
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Speculation and Concepts
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Comments
ErikPeter
Posts:
719
Critical Contributor
August 2018
edited August 2018
Prehistoric Bite 7
AP
Devil Dinosaur grabs the target in his fierce jaws, dealing 3015 damage and taking a bite out of a random 2x2 block of tiles. If Devil Dinosaur has less than 50% Health after the board settles, he lashes out, destroying 12 additional tiles.
Prehistoric Chomp 10
AP
Devil Dinosaur snatches the enemy in his massive teeth, dealing 5721 damage, plus 5721 damage for each downed character in the battle.
Prehistoric Arms 6
AP
Devil Dinosaur waves his foreshortened forearms ferociously, dealing 2111 damage and destroying 3 random tiles. Then create a 2-turn Repeater tile; when activated, Devil Dinosaur makes one free match. This power becomes Clever Devil.
Clever Devil
(Passive) Devil Dinosaur's base match damage in all colors (including Team-Up AP) increases by 100.
(Passive) When an enemy special tile is destroyed, deal 704 damage.
When Devil Dinosaur's repeater tile no longer exists, this power becomes Prehistoric Arms.
1
ErikPeter
Posts:
719
Critical Contributor
August 2018
Prehistoric Bite 7
AP
Devil Dinosaur grabs the target in his fierce jaws, dealing 3316 damage and taking a bite out of a random 2x2 block of tiles. This power becomes Prehistoric Chomp.
Prehistoric Chomp 10
AP
Devil Dinosaur snatches the enemy in his massive teeth, dealing 6293 damage, ignoring protect tiles. If this downs the target, gain 6 Red AP. Otherwise, stun them for 3 turns.
Big Red 10
AP
Devil Dinosaur charges into battle, causing mayhem. Deals 4204 damage to a random enemy and creates 2 random Critical tiles.
(Passive) Whenever you match a Critical tile, deal 2200 damage to the enemy team and gain 3 Green AP.
Prehistoric Arms 6
AP
Devil Dinosaur waves his foreshortened forearms ferociously, dealing 2111 damage to the target and generating 4 Red AP.
0
ErikPeter
Posts:
719
Critical Contributor
August 2018
Prehistoric Bite 7
AP
With an invigorating RRRAAAWWRR, Devil Dinosaur grabs the target in his fierce jaws, dealing 2575 damage and taking a bite out of a random 2x2 block of tiles.
Until the end of the battle, reduce the cost of Devil Dinosaur's powers by 1 (cumulative, to a minimum of 3).
Big Red
It's basically impossible for a giant red Tyrannosaurus to keep a low profile.
(Passive) Whenever one of Devil Dinosaur's allies would be stunned, Devil Dinosaur becomes stunned for 1 turn instead.
(Passive) Each of Devil Dinosaur's Champion levels add 2 additional levels to his overall level.
e.g., Dino with 10 Champ levels (normally 280) would be 300. Max champ Devil Dino would be level 570. His Champion rewards wouldn't change.
Prehistoric Arms 6
AP
Devil Dinosaur waves his foreshortened forearms ferociously, swapping two random tiles and dealing 1819 damage.
Comment: I like this spec because it hardly changes him intrinsically, but gives him value long term (both in a battle and in a player's collection.) After a few Prehistoric Bites his powers would both cost 3, increasing cost effectiveness, especially if he's naturally level 380 or something. He'd be a big meatbag on defense just like he used to be.
0
fewa
Posts:
74
Match Maker
September 2018
The stat upgrades from
Big Red
is an interesting concept, but it does seem difficult to balance considering character boosts. I don't think it's a big deal if the devs don't rework him again, because he's just a trophy character. However, it'd be nice to be able to theorycraft optimal teams for him.
0
ThaRoadWarrior
Posts:
9,126
Chairperson of the Boards
September 2018
If supports weren't already effectively "limited," I'd suggest a limited support for Devil D that made him viable lol
0
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