Bugeyed said: 07:00 EDT start time ?
Borstock said: shardwick said: Yeah where's War Machine at for the alliance progression reward? Also, my only boosted 4s will be MEHulk and XF Wolvie. Bleh. Maybe I'll throw some iso into Iron Spidey. Why do people hate MEHulk? He's a beast.
shardwick said: Yeah where's War Machine at for the alliance progression reward? Also, my only boosted 4s will be MEHulk and XF Wolvie. Bleh. Maybe I'll throw some iso into Iron Spidey.
Bowgentle said: Bugeyed said: 07:00 EDT start time ? Like every single alliance boss event so far, yes.
Bugeyed said: Bowgentle said: Bugeyed said: 07:00 EDT start time ? Like every single alliance boss event so far, yes. Really, well every one has been 12:00 EDT start time but this one is announced as 07:00 and hasn’t started yet at 08:00 EDT.
Malcrof said: This will be my first time doing this event since i got back, any tips?
ZootSax said: Malcrof said: This will be my first time doing this event since i got back, any tips? Here's the last run's thread FWIW:https://forums.d3go.com/discussion/73073/spider-man-vs-the-sinister-six-event-details-5-30-18There's two boss nodes, each with three waves of boss fights (similar to Boss Rush, if you were there for that--although SS is MUCH easier). The AI AP resets each round to avoid them firing off all the powers in wave three from the onset. Dr Ock is among the most puzzly bosses in all of MPQ...although you can ignore all aspects of the puzzle with targeted tile destruction (TAHulk, Gwenpool, etc). Carnage gives himself multiple turns and rearranges the board (and is, IMHO, the most annoying of the group). Sandman does yellow AOE and reduces damage to himself (probably the hardest of the group). Venom goes invisible and does very, very little while you generate AP for future rounds and Vulture and...one other...unforgettable boss (sorry, brain fart) are fairly generic.In Rounds 1 & 2 you'll probably win quickly enough before you get a feel for any of them (although Doc Ock CAN win in Round 1 if you're not prepared). My personal go-to team is IM40 (boosted), 4Thor (boosted) and Gwenpool, where 4Thor's red and Gwenpool's green can generally one-shot most of the bosses through Round 5 or so, and 4Thor's red still works to Round 7 (my extremely casual alliance never made Round 8, but presumably the uncapped red damage would still be a game-ender). Gwenpool's purple takes the puzzle out of puzzle quest, although you can swap in Quicksilver if you want to experience the full puzzle of Dr Ock while still having a green which is useful for early rounds. TAHulk and GSBW would also adequately fill that third slot, although again, they kill the puzzle aspect.
DAZ0273 said: Goblin - he makes fortified countdowns.
ZootSax said: DAZ0273 said: Goblin - he makes fortified countdowns. Thank you. I knew it was someone obvious, but just couldn’t remember who. The Maggia he summons even gives you someone not immune to 4Thor’s stun while you’re adding charged tiles to the board.
shardwick said: Borstock said: shardwick said: Yeah where's War Machine at for the alliance progression reward? Also, my only boosted 4s will be MEHulk and XF Wolvie. Bleh. Maybe I'll throw some iso into Iron Spidey. Why do people hate MEHulk? He's a beast. Because even though his purple is amazing he has screwed up so many chances for match 4s and 5s for me that he is more annoying than anything.
shardwick said: shardwick said: Borstock said: shardwick said: Yeah where's War Machine at for the alliance progression reward? Also, my only boosted 4s will be MEHulk and XF Wolvie. Bleh. Maybe I'll throw some iso into Iron Spidey. Why do people hate MEHulk? He's a beast. Because even though his purple is amazing he has screwed up so many chances for match 4s and 5s for me that he is more annoying than anything. Very first boss round I did there was a beautiful match 5 right in the middle of the board ready to be matched so of course MEHulk screwed it up like I knew he would.